mirror of
https://github.com/G2-Games/lbee-utils.git
synced 2025-04-19 23:32:55 -05:00
66 lines
1.4 KiB
Rust
66 lines
1.4 KiB
Rust
pub struct BitIO {
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data: Vec<u8>,
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byte_offset: usize,
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bit_offset: usize,
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}
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impl BitIO {
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pub fn new(data: Vec<u8>) -> Self {
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Self {
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data,
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byte_offset: 0,
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bit_offset: 0,
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}
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}
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pub fn byte_offset(&self) -> usize {
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self.byte_offset
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}
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pub fn bit_offset(&self) -> usize {
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self.bit_offset
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}
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pub fn into_vec(self) -> Vec<u8> {
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self.data
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}
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pub fn read_bit(&mut self, bit_len: usize) -> u64 {
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//print!("{}: ", bit_len);
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if bit_len > 8 * 8 {
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panic!()
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}
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if bit_len % 8 == 0 && self.bit_offset == 0 {
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return self.read(bit_len / 8);
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}
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let mut result = 0;
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for i in 0..bit_len {
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let bit_value =
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((self.data[self.byte_offset] as usize >> self.bit_offset) & 1) as u64;
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self.bit_offset += 1;
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if self.bit_offset == 8 {
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self.byte_offset += 1;
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self.bit_offset = 0;
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}
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result |= bit_value << i;
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}
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result
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}
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pub fn read(&mut self, byte_len: usize) -> u64 {
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if byte_len > 8 {
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panic!()
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}
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let mut padded_slice = [0u8; 8];
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padded_slice.copy_from_slice(&self.data[self.byte_offset..self.byte_offset + byte_len]);
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self.byte_offset += byte_len;
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u64::from_le_bytes(padded_slice)
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}
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}
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