mirror of
https://github.com/G2-Games/lbee-utils.git
synced 2025-04-19 07:12:55 -05:00
117 lines
3.4 KiB
Rust
117 lines
3.4 KiB
Rust
use byteorder::{ReadBytesExt, WriteBytesExt};
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use std::io::{Read, Seek, SeekFrom, Write};
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use crate::common::{CommonHeader, CzError, CzHeader};
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use crate::compression::{compress, decompress, get_chunk_info};
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pub fn decode<T: Seek + ReadBytesExt + Read>(
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bytes: &mut T,
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header: &CommonHeader,
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) -> Result<Vec<u8>, CzError> {
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let block_info = get_chunk_info(bytes)?;
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bytes.seek(SeekFrom::Start(block_info.length as u64))?;
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let bitmap = decompress(bytes, &block_info)?;
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let bitmap = line_diff(header, &bitmap);
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Ok(bitmap)
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}
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pub fn encode<T: WriteBytesExt + Write, H: CzHeader>(
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output: &mut T,
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bitmap: &[u8],
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header: &H,
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) -> Result<(), CzError> {
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let bitmap = diff_line(header, bitmap);
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let (compressed_data, compressed_info) = compress(&bitmap, 0xFEFD);
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compressed_info.write_into(output)?;
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output.write_all(&compressed_data)?;
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Ok(())
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}
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/// Function to extract the data from a CZ3 file after compression
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///
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/// Uses the previous line to determine the characterisitcs of the
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/// following lines
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fn line_diff<T: CzHeader>(header: &T, data: &[u8]) -> Vec<u8> {
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let width = header.width() as u32;
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let height = header.height() as u32;
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let mut output_buf = data.to_vec();
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let block_height = (f32::ceil(height as f32 / 3.0) as u16) as usize;
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let pixel_byte_count = header.depth() >> 3;
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let line_byte_count = (width * pixel_byte_count as u32) as usize;
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let mut curr_line: Vec<u8>;
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let mut prev_line: Vec<u8> = Vec::with_capacity(line_byte_count);
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let mut i = 0;
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for y in 0..height {
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curr_line = data[i..i + line_byte_count].to_vec();
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if y % block_height as u32 != 0 {
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for x in 0..line_byte_count {
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curr_line[x] = u8::wrapping_add(curr_line[x], prev_line[x])
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}
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}
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prev_line.clone_from(&curr_line);
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if pixel_byte_count == 4 {
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output_buf[i..i + line_byte_count].copy_from_slice(&curr_line);
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} else if pixel_byte_count == 3 {
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for x in 0..line_byte_count {
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let loc = ((y * width) as usize + x) * 4;
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output_buf[loc..loc + 4].copy_from_slice(&[
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curr_line[x],
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curr_line[x + 1],
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curr_line[x + 2],
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0xFF,
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])
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}
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}
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i += line_byte_count;
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}
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output_buf
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}
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/// Function to encode data into the CZ3 format before compression
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///
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/// Read more in [`line_diff`]
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fn diff_line<T: CzHeader>(header: &T, input: &[u8]) -> Vec<u8> {
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let width = header.width() as u32;
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let height = header.height() as u32;
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let mut data = Vec::with_capacity(input.len());
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let block_height = (f32::ceil(height as f32 / 3.0) as u16) as usize;
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let pixel_byte_count = header.depth() >> 3;
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let line_byte_count = (width * pixel_byte_count as u32) as usize;
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let mut curr_line;
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let mut prev_line: Vec<u8> = Vec::with_capacity(line_byte_count);
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let mut i = 0;
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for y in 0..height {
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curr_line = input[i..i + line_byte_count].to_vec();
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if y % block_height as u32 != 0 {
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for x in 0..line_byte_count {
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curr_line[x] = curr_line[x].wrapping_sub(prev_line[x]);
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prev_line[x] = prev_line[x].wrapping_add(curr_line[x]);
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}
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} else {
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prev_line.clone_from(&curr_line);
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}
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data.extend_from_slice(&curr_line);
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i += line_byte_count;
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}
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data
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}
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