mirror of
https://github.com/G2-Games/lbee-utils.git
synced 2025-04-19 07:12:55 -05:00
128 lines
3.1 KiB
Rust
128 lines
3.1 KiB
Rust
use std::{
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collections::HashMap,
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io::{Read, Seek},
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};
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use byteorder::ReadBytesExt;
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use imagequant::Attributes;
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use crate::common::{CommonHeader, CzError};
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#[derive(Debug, Clone, Copy)]
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pub struct Rgba(pub [u8; 4]);
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impl From<[u8; 4]> for Rgba {
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fn from(value: [u8; 4]) -> Self {
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Self([value[0], value[1], value[2], value[3]])
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}
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}
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#[derive(Debug)]
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pub struct Palette {
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pub colors: Vec<Rgba>
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}
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pub fn get_palette<T: Seek + ReadBytesExt + Read>(
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input: &mut T,
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num_colors: usize,
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) -> Result<Palette, CzError> {
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let mut colormap = Vec::with_capacity(num_colors);
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let mut rgba_buf = [0u8; 4];
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for _ in 0..num_colors {
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input.read_exact(&mut rgba_buf)?;
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colormap.push(rgba_buf.into());
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}
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Ok(Palette { colors: colormap })
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}
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/// Take a bitmap of indicies, and map a given palette to it, returning a new
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/// RGBA bitmap
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pub fn apply_palette(input: &[u8], palette: &Palette) -> Result<Vec<u8>, CzError> {
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let mut output_map = Vec::new();
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for byte in input.iter() {
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let color = palette.colors.get(*byte as usize);
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if let Some(color) = color {
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output_map.extend_from_slice(&color.0);
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} else {
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return Err(CzError::PaletteError);
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}
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}
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Ok(output_map)
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}
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pub fn rgba_to_indexed(input: &[u8], palette: &Palette) -> Result<Vec<u8>, CzError> {
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let mut output_map = Vec::new();
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let mut cache = HashMap::new();
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for rgba in input.windows(4).step_by(4) {
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let value = match cache.get(rgba) {
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Some(val) => *val,
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None => {
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let value = palette.colors.iter().position(|e| e.0 == rgba).unwrap_or_default() as u8;
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cache.insert(rgba, value);
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value
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}
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};
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output_map.push(value)
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}
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Ok(output_map)
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}
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pub fn indexed_gen_palette(
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input: &[u8],
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header: &CommonHeader,
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) -> Result<(Vec<u8>, Vec<Rgba>), CzError> {
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let size = (header.width() as u32 * header.height() as u32) * 4;
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let mut buf: Vec<u8> = vec![0; size as usize];
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buf[..input.len()].copy_from_slice(input);
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let buf: Vec<imagequant::RGBA> = buf
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.windows(4)
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.step_by(4)
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.map(|c| imagequant::RGBA::new(c[0], c[1], c[2], c[3]))
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.collect();
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let mut quant = Attributes::new();
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quant.set_speed(1).unwrap();
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let mut image = quant.new_image(
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buf,
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header.width() as usize,
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header.height() as usize,
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0.0
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).unwrap();
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let mut quant_result = quant.quantize(&mut image).unwrap();
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let (palette, indicies) = quant_result.remapped(&mut image).unwrap();
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let gen_palette: Vec<Rgba> = palette
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.iter()
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.map(|c| Rgba([c.r, c.g, c.b, c.a]))
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.collect();
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dbg!(gen_palette.len());
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let mut output_palette = vec![Rgba([0, 0, 0, 0]); 256];
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output_palette[0..gen_palette.len()].copy_from_slice(&gen_palette);
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dbg!(output_palette.len());
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Ok((indicies, output_palette))
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}
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pub fn _default_palette() -> Vec<Rgba> {
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let mut colormap = Vec::new();
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for i in 0..=0xFF {
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colormap.push(Rgba([0xFF, 0xFF, 0xFF, i]))
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}
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colormap
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}
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