mirror of
https://github.com/G2-Games/lbee-utils.git
synced 2025-04-19 15:22:53 -05:00
Fixed CZ1 implementation, added preliminary CZ3
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parent
d11272463b
commit
eea4e58e2b
5 changed files with 148 additions and 66 deletions
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@ -1,5 +1,6 @@
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//! Shared types and traits between CZ# files
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use image::Rgba;
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use thiserror::Error;
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#[derive(Error, Debug)]
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@ -26,7 +27,7 @@ pub trait CzHeader {
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}
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/// The common first part of a header of a CZ# file
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#[derive(Debug)]
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#[derive(Debug, Clone, Copy)]
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pub(crate) struct CommonHeader {
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/// Format version from the magic bytes, (eg. CZ3, CZ4)
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pub version: u8,
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@ -69,17 +70,17 @@ pub trait CzImage {
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fn header(&self) -> &Self::Header;
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/// Get the raw underlying bitmap for an image
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fn raw_bitmap(&self) -> &Vec<u8>;
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fn into_bitmap(self) -> Vec<u8>;
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}
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pub fn parse_colormap(input: &[u8], num_colors: usize) -> (Vec<[u8; 4]>, usize) {
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pub fn parse_colormap(input: &[u8], num_colors: usize) -> Vec<Rgba<u8>> {
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let mut colormap = Vec::with_capacity(num_colors);
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let input_iter = input.windows(4).step_by(4).take(num_colors);
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for color in input_iter {
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colormap.push(color.try_into().unwrap());
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colormap.push(Rgba(color.try_into().unwrap()));
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}
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(colormap, num_colors * 4)
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colormap
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}
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@ -110,7 +110,7 @@ impl CzImage for Cz0Image {
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&self.header
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}
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fn raw_bitmap(&self) -> &Vec<u8> {
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&self.bitmap
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fn into_bitmap(self) -> Vec<u8> {
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self.bitmap
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}
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}
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@ -1,27 +1,28 @@
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use std::io::Read;
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use image::{ImageFormat, Rgba};
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use crate::cz_common::{parse_colormap, CommonHeader, CzError, CzHeader, CzImage};
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct Cz1Header {
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/// Common CZ# header
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common: CommonHeader,
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}
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct Cz1Image {
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header: Cz1Header,
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bitmap: Vec<u8>,
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palette: Vec<[u8; 4]>,
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palette: Option<Vec<Rgba<u8>>>,
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}
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impl CzHeader for Cz1Header {
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fn new(bytes: &[u8]) -> Result<Self, CzError> {
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let common = CommonHeader::new(bytes);
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/*
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if common.version != 1 {
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return Err(CzError::VersionMismatch)
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}
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*/
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Ok(Self {
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common,
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@ -60,25 +61,31 @@ impl CzImage for Cz1Image {
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position += header.header_length();
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// The color palette
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let (palette, palette_length) = parse_colormap(&bytes[position..], 0x100);
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position += palette_length;
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dbg!(&bytes[position..position + 4]);
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let mut palette = None;
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if header.common.depth == 8 {
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let temp_palette = parse_colormap(&bytes[position..], 0x100);
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position += temp_palette.len() * 4;
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palette = Some(temp_palette);
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}
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let parts_count = u32::from_le_bytes(bytes[position..position + 4].try_into().unwrap());
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position += 4;
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dbg!(parts_count);
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let mut part_sizes = vec![0; parts_count as usize];
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let mut total_size = 0;
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let mut decompressed_size = 0;
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for size in &mut part_sizes {
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let part_size = u32::from_le_bytes(bytes[position..position + 4].try_into().unwrap()) * 2;
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*size = part_size;
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total_size += part_size;
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position += 4;
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dbg!(part_size);
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let orig_size = u32::from_le_bytes(bytes[position..position + 4].try_into().unwrap()) * 4;
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decompressed_size += orig_size;
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position += 4;
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position += 8;
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dbg!(part_size, orig_size);
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}
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if position + total_size as usize > bytes.len() {
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@ -86,13 +93,7 @@ impl CzImage for Cz1Image {
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}
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let mut m_dst = 0;
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let bitmap = vec![0; 4882176];
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let mut image = Self {
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header,
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bitmap,
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palette
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};
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let mut bitmap = vec![0; decompressed_size as usize];
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for size in part_sizes {
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let part = &bytes[position..position + size as usize];
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@ -102,68 +103,87 @@ impl CzImage for Cz1Image {
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let ctl = part[j + 1];
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if ctl == 0 {
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image.bitmap[m_dst] = part[j];
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bitmap[m_dst] = part[j];
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m_dst += 1;
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} else {
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m_dst += image.copy_range(part, get_offset(part, j), m_dst);
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m_dst += copy_range(&mut bitmap, part, get_offset(part, j), m_dst);
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}
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}
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}
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if let Some(temp_palette) = &palette {
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apply_palette(&mut bitmap, &temp_palette);
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}
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let image = Self {
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header,
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bitmap,
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palette,
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};
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Ok(image)
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}
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fn save_as_png(&self, name: &str) {
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image::save_buffer(
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name,
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&self.bitmap,
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let img = image::RgbaImage::from_raw(
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self.header.common.width as u32,
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self.header.common.height as u32,
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image::ExtendedColorType::Rgba8
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).unwrap()
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self.bitmap.clone()
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).unwrap();
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img.save_with_format(name, ImageFormat::Png).unwrap();
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}
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fn header(&self) -> &Self::Header {
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&self.header
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}
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fn raw_bitmap(&self) -> &Vec<u8> {
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&self.bitmap
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fn into_bitmap(self) -> Vec<u8> {
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self.bitmap
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}
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}
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fn get_offset(input: &[u8], src: usize) -> usize {
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(((input[src] as usize) | (input[src+1] as usize) << 8) - 0x101) * 2
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(((input[src] as usize) | (input[src + 1] as usize) << 8) - 0x101) * 2
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}
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impl Cz1Image {
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fn copy_range(&mut self, input: &[u8], src: usize, dst: usize) -> usize {
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fn apply_palette(input: &mut Vec<u8>, palette: &Vec<Rgba<u8>>) {
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let mut output_map = Vec::new();
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for byte in input.iter() {
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let color = palette[*byte as usize].0;
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output_map.extend_from_slice(&color);
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}
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*input = output_map
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}
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fn copy_range(bitmap: &mut Vec<u8>, input: &[u8], src: usize, dst: usize) -> usize {
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let mut dst = dst;
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let start_pos = dst;
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if input[src + 1] == 0 {
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self.bitmap[dst] = input[src];
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bitmap[dst] = input[src];
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dst += 1;
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} else if get_offset(input, src) == src {
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self.bitmap[dst] = 0;
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bitmap[dst] = 0;
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dst += 1;
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} else {
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dst += self.copy_range(input, get_offset(input, src), dst);
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dst += copy_range(bitmap, input, get_offset(input, src), dst);
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}
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if input[src + 3] == 0 {
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self.bitmap[dst] = input[src + 2];
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bitmap[dst] = input[src + 2];
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dst += 1;
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} else if get_offset(input, src + 2) == src {
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self.bitmap[dst] = self.bitmap[start_pos];
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bitmap[dst] = bitmap[start_pos];
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dst += 1;
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} else {
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self.bitmap[dst] = copy_one(input, get_offset(input, src + 2));
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bitmap[dst] = copy_one(input, get_offset(input, src + 2));
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dst += 1;
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}
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dst - start_pos
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}
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}
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fn copy_one(input: &[u8], src: usize) -> u8 {
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60
src/formats/cz3.rs
Normal file
60
src/formats/cz3.rs
Normal file
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@ -0,0 +1,60 @@
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use image::ImageFormat;
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use crate::cz_common::{CzError, CzHeader, CzImage};
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use super::cz1::Cz1Header;
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#[derive(Debug)]
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pub struct Cz3Image {
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header: Cz1Header,
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bitmap: Vec<u8>,
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}
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impl CzImage for Cz3Image {
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type Header = Cz1Header;
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fn decode(bytes: &[u8]) -> Result<Self, CzError> {
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let cz1_image = crate::formats::cz1::Cz1Image::decode(bytes)?;
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let header = cz1_image.header().clone();
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let mut bitmap = cz1_image.into_bitmap();
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dbg!(bitmap.len());
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let stride = (header.width() * (header.depth() / 8)) as usize;
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let third = ((header.height() + 2) / 3) as usize;
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for y in 0..header.height() as usize {
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let dst = y * stride;
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if y % third != 0 {
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for x in 0..stride {
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bitmap[dst + x] += bitmap[dst + x - stride];
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}
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}
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}
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dbg!(bitmap.len());
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Ok(Self {
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header,
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bitmap
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})
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}
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fn save_as_png(&self, name: &str) {
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let img = image::RgbaImage::from_raw(
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self.header.width() as u32,
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self.header.height() as u32,
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self.bitmap.clone()
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).unwrap();
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img.save_with_format(name, ImageFormat::Png).unwrap();
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}
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fn header(&self) -> &Self::Header {
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&self.header
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}
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fn into_bitmap(self) -> Vec<u8> {
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self.bitmap
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}
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}
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11
src/main.rs
11
src/main.rs
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pub mod formats{
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pub mod cz0;
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pub mod cz1;
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pub mod cz3;
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}
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// Generic tools
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use std::fs;
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use crate::{cz_common::CzImage, formats::cz1::Cz1Image};
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use crate::{cz_common::CzImage, formats::cz3::Cz3Image};
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fn main() {
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let input = fs::read("../test_files/x5a3bvy.cz1").expect("Error, could not open image");
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let cz1_file = Cz1Image::decode(&input).unwrap();
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println!("{:#?}", cz1_file.header());
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let input = fs::read("../test_files/Old_TestFiles/129.CZ3").expect("Error, could not open image");
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let cz3_file = Cz3Image::decode(&input).unwrap();
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println!("{:#?}", cz3_file.header());
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cz1_file.save_as_png("test.png")
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cz3_file.save_as_png("test.png")
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}
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