From cf55210c4c47542b692d5958a0465443b9c62687 Mon Sep 17 00:00:00 2001 From: G2 <72430668+G2-Games@users.noreply.github.com> Date: Sun, 5 May 2024 05:28:26 -0500 Subject: [PATCH] Update README.md, fixed typo --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 2d817ae..7daac31 100644 --- a/README.md +++ b/README.md @@ -4,16 +4,16 @@ A small collection of utilities for exporting and importing assets from Little B ## Acknowledgments The implementations for compression and decompression of CZ1 and CZ3 were derived from [GARbro](https://github.com/morkt/GARbro/). The implementation -of compression and decompression for CZ2 were derived from the implementation +of compression and decompression for CZ2 was derived from the implementation in [LuckSystem](https://github.com/wetor/LuckSystem). This project would not have been possible without their amazing work. ## Specifications and Info -<sup>Bytes are in Little Endian</sup> +Each `CZ#` file starts with a header. The first 14 (`0x0E`) bytes of the header +are common to all `CZ#` files. The data which come after that are specific +to each format, although several `CZ#` formats do share the same layout. -Each `CZ#` file starts with a header. The first 14 (`0x0E`) bytes of the header are common to all -`CZ#` files. The data which come after that are specific to each format, although several -`CZ#` formats do share the same layout. +All byte layouts are in Little Endian. ### Common header: | Offset | Ex. Values | ASCII | Purpose |