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https://github.com/G2-Games/lbee-utils.git
synced 2025-04-19 15:22:53 -05:00
Fixed CZ2 compression to be more accurate
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parent
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commit
a4bb11aeb4
3 changed files with 9 additions and 18 deletions
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@ -1,7 +1,7 @@
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[package]
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name = "cz"
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edition = "2021"
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version = "0.1.2"
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version = "0.1.3"
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description="""
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An encoder/decoder for CZ# image files used in the LUCA System engine by
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Prototype Ltd.
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@ -312,9 +312,7 @@ fn compress_lzw(data: &[u8], size: usize, last: Vec<u8>) -> (usize, Vec<u16>, Ve
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(count, compressed, last_element)
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}
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pub fn compress2(data: &[u8], size: usize) -> (Vec<u8>, CompressionInfo) {
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let size = if size == 0 { 0x87BDF } else { size };
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pub fn compress2(data: &[u8]) -> (Vec<u8>, CompressionInfo) {
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let mut part_data;
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let mut offset = 0;
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@ -328,7 +326,7 @@ pub fn compress2(data: &[u8], size: usize) -> (Vec<u8>, CompressionInfo) {
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};
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loop {
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(count, part_data, last) = compress_lzw2(&data[offset..], size, last);
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(count, part_data, last) = compress_lzw2(&data[offset..], last);
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if count == 0 {
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break;
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}
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@ -346,20 +344,13 @@ pub fn compress2(data: &[u8], size: usize) -> (Vec<u8>, CompressionInfo) {
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if output_info.chunk_count == 0 {
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panic!("No chunks compressed!")
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} else if output_info.chunk_count != 1 {
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output_info.chunks[0].size_raw -= 1;
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output_info.chunks[output_info.chunk_count - 1].size_raw += 1;
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}
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output_info.total_size_compressed = output_buf.len();
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(output_buf, output_info)
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}
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fn compress_lzw2(data: &[u8], size: usize, last: Vec<u8>) -> (usize, Vec<u8>, Vec<u8>) {
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let mut data = data.to_vec();
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if !data.is_empty() {
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data[0] = 0;
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}
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fn compress_lzw2(data: &[u8], last: Vec<u8>) -> (usize, Vec<u8>, Vec<u8>) {
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let mut count = 0;
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let mut dictionary = HashMap::new();
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for i in 0..=255 {
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@ -372,7 +363,7 @@ fn compress_lzw2(data: &[u8], size: usize, last: Vec<u8>) -> (usize, Vec<u8>, Ve
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element = last
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}
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let mut bit_io = BitIo::new(vec![0u8; size + 2]);
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let mut bit_io = BitIo::new(vec![0u8; 0xF0000]);
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let write_bit = |bit_io: &mut BitIo, code: u64| {
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if code > 0x7FFF {
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bit_io.write_bit(1, 1);
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@ -398,9 +389,9 @@ fn compress_lzw2(data: &[u8], size: usize, last: Vec<u8>) -> (usize, Vec<u8>, Ve
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count += 1;
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if size > 0 && bit_io.byte_size() >= size {
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if dictionary_count >= 0x3FFFE {
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count -= 1;
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break;
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break
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}
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}
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@ -412,7 +403,7 @@ fn compress_lzw2(data: &[u8], size: usize, last: Vec<u8>) -> (usize, Vec<u8>, Ve
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}
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}
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return (count, bit_io.bytes(), Vec::new());
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} else if bit_io.byte_size() < size {
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} else if bit_io.byte_size() < 0x87BDF {
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if !last_element.is_empty() {
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write_bit(&mut bit_io, *dictionary.get(&last_element).unwrap());
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}
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@ -16,7 +16,7 @@ pub fn decode<T: Seek + ReadBytesExt + Read>(bytes: &mut T) -> Result<Vec<u8>, C
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}
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pub fn encode<T: WriteBytesExt + Write>(output: &mut T, bitmap: &[u8]) -> Result<(), CzError> {
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let (compressed_data, compressed_info) = compress2(bitmap, 0x87BDF);
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let (compressed_data, compressed_info) = compress2(&bitmap);
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compressed_info.write_into(output)?;
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