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Updated README.md
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@ -8,13 +8,15 @@ Tested on the following games:
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- Harmonia Full HD Edition (2024)
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## Acknowledgments
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The implementation for decompression of CZ1, CZ3, and CZ4 was originally derived from
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[GARbro](https://github.com/morkt/GARbro/). The implementation of compresssion
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and decompression of CZ1, CZ2, CZ3, and CZ4 was derived from [LuckSystem](https://github.com/wetor/LuckSystem).
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This project would not have been possible without their amazing work.
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The implementation for decompression of CZ1, CZ3, and CZ4 was originally
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derived from [GARbro](https://github.com/morkt/GARbro/). The implementation of
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compresssion and decompression of CZ1, CZ2, CZ3, and CZ4 was derived from
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[LuckSystem](https://github.com/wetor/LuckSystem). This project would not have
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been possible without their amazing work.
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## Features
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These decoders and encoders are structured as libraries first and tools second. It's possible to use them as a base to build other applications.
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These decoders and encoders are structured as libraries first and tools second.
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It's possible to use them as a base to build other applications.
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### CZ Images
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Completely accurate CZ# file decoding and encoding. Read more about that here:
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@ -22,4 +24,6 @@ Completely accurate CZ# file decoding and encoding. Read more about that here:
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https://g2games.dev/blog/2024/06/28/the-cz-image-formats/
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### PAK Archives
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Partial implementation of PAK files, enough to extract data from most I've encountered, and replace data as long as decoding is successful. Any extra metadata can't be changed as of yet, however.
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Partial implementation of PAK files, enough to extract data from most I've
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encountered, and replace data as long as decoding is successful. Any extra
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metadata can't be changed as of yet, however.
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