From 21d0aade8af248188554a685709646f32bde7753 Mon Sep 17 00:00:00 2001
From: G2-Games <ke0bhogsg@gmail.com>
Date: Fri, 10 May 2024 18:43:41 -0500
Subject: [PATCH] Updated README.md

---
 README.md | 15 ++++++++-------
 1 file changed, 8 insertions(+), 7 deletions(-)

diff --git a/README.md b/README.md
index 7daac31..b9a8cf0 100644
--- a/README.md
+++ b/README.md
@@ -1,15 +1,16 @@
 # lbee-utils
-A small collection of utilities for exporting and importing assets from Little Busters! English Edition
+A small collection of utilities for exporting and importing assets from Little
+Busters! English Edition
 
 ## Acknowledgments
-The implementations for compression and decompression of CZ1 and CZ3 were
-derived from [GARbro](https://github.com/morkt/GARbro/). The implementation
-of compression and decompression for CZ2 was derived from the implementation
-in [LuckSystem](https://github.com/wetor/LuckSystem). This project would not
-have been possible without their amazing work.
+The implementations for decompression of CZ1, CZ3, and CZ4 were derived from
+[GARbro](https://github.com/morkt/GARbro/). The implementation of decompression
+for CZ2, and compression of CZ1, CZ3, and CZ4 was derived from the
+implementation in [LuckSystem](https://github.com/wetor/LuckSystem).
+This project would not have been possible without their amazing work.
 
 ## Specifications and Info
-Each `CZ#` file starts with a header. The first 14 (`0x0E`) bytes of the header 
+Each `CZ#` file starts with a header. The first 14 (`0x0E`) bytes of the header
 are common to all `CZ#` files. The data which come after that are specific
 to each format, although several `CZ#` formats do share the same layout.