<!DOCTYPE html>
<html>

<head>
  <meta charset="UTF-8" />
  <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1">
  <link rel="apple-touch-icon" sizes="60x60" href="/apple-touch-icon-60x60.png">
  <link rel="apple-touch-icon" sizes="76x76" href="/apple-touch-icon-76x76.png">
  <link rel="apple-touch-icon" sizes="120x120" href="/apple-touch-icon-120x120.png">
  <link rel="apple-touch-icon" sizes="152x152" href="/apple-touch-icon-152x152.png">
  <link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon-180x180.png">
  <link rel="icon" type="image/png" sizes="32x32" href="/favicon-32x32.png">
  <link rel="icon" type="image/png" sizes="16x16" href="/favicon-16x16.png">
  <link rel="manifest" href="/site.webmanifest">
  <link rel="mask-icon" href="/safari-pinned-tab.svg" color="#181825">
  <meta name="apple-mobile-web-app-title" content="Black Cat">
  <meta name="application-name" content="Black Cat">
  <meta name="msapplication-TileColor" content="#181825">
  <meta name="theme-color" content="#181825">

  <link rel="stylesheet" type="text/css" href="/css/style.css" />

  <title>Black Cat</title>
  <script src="/js/socket.io.min.js" integrity="sha384-/KNQL8Nu5gCHLqwqfQjA689Hhoqgi2S84SNUxC3roTe4EhJ9AfLkp8QiQcU8AMzI"
    crossorigin="anonymous"></script>
</head>

<body>
  <!-- Box shown when starting a new session -->
  <div id="centerbox" class="center">
    <span class="title" style="color: #626262;">black<span
        style="color: #e5e5e5; font-weight: normal; font-family: 'Noto Sans Mono', monospace;"><span
          style="color: #74c7ec">~</span><span style="color: #a6e3a1">$</span> <a
          style="color:#e5e5e5;text-decoration:none;" href="https://man7.org/linux/man-pages/man1/cat.1.html"
          target="_blank">cat</a><span class="blink">_</span></span></span>
    <div class="inputs">
      <label for="playerName">Your Name:</label>
      <span><input id="playerName" placeholder="_"></input></span>
      <label for="roomCode">Game Code:</label>
      <span><input id="roomCode" placeholder="_"></input></span>
      <script type="text/javascript">
        document.getElementById("playerName").value = "";
        document.getElementById("roomCode").value = "";
      </script>
    </div>
    <span id="error"></span>
    <div class="buttons">
      <div class="buttongroup" id="gamestart">
        <button class="hostbutton" onclick="host()">Host</button>
        <button class="joinbutton" onclick="join()">Join</button>
      </div>
      <div style="display: none;" id="classselect">
        <button id="scout" onclick="classChange('Scout')">Scout</button>
        <button id="antivirus" onclick="classChange('Antivirus')">Antivirus</button>
        <button id="firewall" onclick="classChange('Firewall')">Firewall</button>
      </div>
      <div class="buttongroup" id="readyup" style="display:none;">
        <button id="ready" onclick="ready()">Ready</button>
      </div>
    </div>

    <div id="playerContainer" class="stats buttons" style="text-align: left; width: 90%;display:none;">
      <h3 id="playerHeader" for="playerList" style="display: none;">Players:</h3>
      <ul id="playerList" style="margin-left: 30px;display: none;">
      </ul>
      <br>
      <hr>
      <br>
      <label id="classLabel" for="playerClass">Your Class: </label>
      <span id="playerClass"></span>
      <br><br>
      <p id="readiness"></p>
      <button id="start" style="display: none" onclick="start()">Start</button>
    </div>
  </div>

  <!-- Box shown after the game has begun -->
  <div id="game" class="game" style="display:none;">
    <h1 id="winLose" style="display: none;"></h1>
    <span id="cover" class="cover" style="display:none;"></span>
    <h1 style="text-align: center;">Files</h1>
    <ol id="files">
    </ol>
  </div>

  <div id="controlMenu" class="center" style="display:none;">
    <p id="hp" style="float:left;font-size:14pt;"></p>
    <p id="actionAmount" style="float:right;font-size:14pt;"></p>
    <br><br>
    <div style="display:flex;justify-content:center;align-content: center;align-content: center;">
      <button id="move" onclick="move()">Move</button>
      <button style="display:none;" id="detect" onclick="action('detect')">Detect</button>
      <button style="display:none;" id="disinfect" onclick="action('disinfect')">Disinfect</button>
      <button style="display:none;" id="purge" onclick="action('purge')">Purge</button>
      <button style="display:none;" id="smash" onclick="smash()">Smash</button>
    </div>
    <span id="direction" style="font-size: 16pt;width:100%;text-align:center;display:block;"></span>
    <br>
    <hr>
    <br>
    <h2>Log:</h2>
    <p id="status"></p>
  </div>

  <div id="debugMenu" class="center" style="display: block;">
    <button id="godStart" onclick="godStart()">Force Start</button>
    <button id="godScout" onclick="classChange('Scout')">Scout</button>
    <button id="godAntivirus" onclick="classChange('Antivirus')">Antivirus</button>
    <button id="godFirewall" onclick="classChange('Firewall')">Firewall</button>
    <button id="godActions" onclick="actionUp()">Action+</button>
    <button id="godExit" onclick="location.reload()">Lobby</button>
  </div>
</body>

</html>

<!-- End of HTML, beginning of JS -->

<script>
  const socket = io();

  socket.on('hp', function (hp) {
    document.getElementById('hp').innerText = `Computer is at ${hp}HP`
  })

  socket.on('actionAmount', function (actionAmount) {
    document.getElementById('actionAmount').innerText = `You have ${actionAmount}/2 actions remaining`
  })

  //TODO: REMOVE AFTER DEBUG
  function godStart() {
    socket.emit('godStart', document.getElementById('playerName').value)
  }

  //TODO: REMOVE AFTER DEBUG
  function actionUp() {
    socket.emit('actionUp', document.getElementById('roomCode').value)
  }

  function start() {
    socket.emit('start', document.getElementById('roomCode').value)
  }

  function action(action) {
    // Get a reference to all elements with the class "files"
    var files = document.getElementsByClassName('files');

    // Loop through the elements and add an event listener to each one
    for (var i = 0; i < files.length; i++) {
      files[i].classList.add("highlight");
      files[i].addEventListener('click', (e) => {
        // When the event is triggered, retrieve the value of the element and send it as the file ID
        socket.emit('action', document.getElementById('roomCode').value, action, e.target.id)
        // Loop through the elements again and remove the event listener from each one
        for (var j = 0; j < files.length; j++) {
          files[j].removeEventListener('click', this);
        }
      });
    }
  }

  function move() {
    socket.emit('move', document.getElementById('roomCode').value)
  }

  function smash() {
    //TODO: Implement checking the user input
    socket.emit('smash', document.getElementById('roomCode').value, prompt("Player X Position", "A-J"), prompt("Player Y Position", "1-9"))
  }

  socket.on('file', function (files) {
    // Wipe previous file info
    document.getElementById('files').innerHTML = ''
    // Fill with every file
    for (var i = 0; i < files.length; i++) {
      var file = files[i];
      document.getElementById('files').innerHTML +=
        `<ul class="files" id=${file.id}>
      <span id="tab"><span class="curve"></span></span>
      <span style="font-size:24pt;float: right;right:50px;top:50%;transform:translatey(-50%);position: relative;">${file.id} </span>
      <li id=${file.id}> Location: ${file.x}${file.y} </li>
      <li id=${file.id}> Good Data: ${file.goodData} </li>
      <li id=${file.id}> Bad Data: ${file.badData} </li>
      </ul>`
        ;
    }
  })

  socket.on('start', function (start) {
    document.getElementById('centerbox').style.display = 'none'
    document.getElementById('game').style.display = 'block'
    document.getElementById('controlMenu').style.display = 'block'
    switch (document.getElementById('playerClass').innerText) {
      case 'Scout':
        document.getElementById('detect').style.display = 'inline'
        break
      case 'Antivirus':
        document.getElementById('disinfect').style.display = 'inline'
        break
      case 'Firewall':
        document.getElementById('purge').style.display = 'inline'
        document.getElementById('smash').style.display = 'inline'
        break
    }
  })

  //TODO: REMOVE AFTER DEBUG
  socket.on('godStart', function (start) {
    switch (document.getElementById('playerClass').innerText) {
      case 'Scout':
        document.getElementById('detect').style.display = 'inline'
        document.getElementById('disinfect').style.display = 'none'
        document.getElementById('purge').style.display = 'none'
        document.getElementById('smash').style.display = 'none'
        break
      case 'Antivirus':
        document.getElementById('disinfect').style.display = 'inline'
        document.getElementById('detect').style.display = 'none'
        document.getElementById('purge').style.display = 'none'
        document.getElementById('smash').style.display = 'none'
        break
      case 'Firewall':
        document.getElementById('purge').style.display = 'inline'
        document.getElementById('smash').style.display = 'inline'
        document.getElementById('detect').style.display = 'none'
        document.getElementById('disinfect').style.display = 'none'
        break
    }
  })

  function host() {
    var playerName = document.getElementById('playerName').value
    if (playerName === '') {
      socket.emit('host', 'Player')
    } else {
      socket.emit('host', playerName)
    }
  }

  function join() {
    var playerName = document.getElementById('playerName').value
    if (playerName === '') {
      socket.emit('join', document.getElementById('roomCode').value, 'Player')
    } else {
      socket.emit('join', document.getElementById('roomCode').value, playerName)
    }
  }

  function classChange(playerClass) {
    // Check if class has already been picked, if it isn't then send class change
    if (document.getElementById(playerClass.toLowerCase()).classList[0] != ('greyedout')) {
      socket.emit('class', document.getElementById('roomCode').value, playerClass)
    }
  }

  function ready() {
    socket.emit('ready', document.getElementById('roomCode').value)
  }

  socket.on('code', function (roomCode) {
    document.getElementById('roomCode').value = roomCode

    //show all classes here, since we know roomCode is valid
    document.getElementById('classselect').style = "display:flex;justify-content:space-between;";
    document.getElementById('readyup').style = "";
  })

  socket.on('class', function (playerClass) {
    document.getElementById('playerClass').innerText = playerClass
    document.getElementById('playerGameClass').innerText = playerClass
  })

  socket.on('error', function (error) {
    document.getElementById('error').innerHTML = error
    document.getElementById('status').innerHTML += error + '<br>'
  })

  socket.on('success', function (message) {
    document.getElementById('status').innerHTML += message + '<br>'
  })

  socket.on('end', function (message) {
    document.getElementById('winLose').innerText = message
    document.getElementById('winLose').style.display = "block"
    document.getElementById('cover').style.display = "block"
  })

  socket.on('ready', function (ready) {
    // Updates readiness
    if (ready) {
      document.getElementById('ready').innerText = 'Cancel'
      return
    }
    document.getElementById('ready').innerText = 'Ready'
  })

  socket.on('startAllowed', function (id) {
    if (id === socket.id) {
      document.getElementById('start').style.display = 'inline'
    }
    else {
      document.getElementById('start').style.display = 'none'
    }
  })

  socket.on('players', function (playerData) {
    //Reset Error
    document.getElementById('error').innerHTML = ''

    // Update roles that user can pick
    if (playerData.some((player) => player.class === 'Scout')) {
      document.getElementById('scout').classList.add('greyedout')
    } else {
      document.getElementById('scout').classList.remove('greyedout')
    }
    if (playerData.some((player) => player.class === 'Antivirus')) {
      document.getElementById('antivirus').classList.add('greyedout')
    } else {
      document.getElementById('antivirus').classList.remove('greyedout')
    }
    if (playerData.some((player) => player.class === 'Firewall')) {
      document.getElementById('firewall').classList.add('greyedout')
    } else {
      document.getElementById('firewall').classList.remove('greyedout')
    }

    document.getElementById('scout').classList.remove('chosenClass')
    document.getElementById('antivirus').classList.remove('chosenClass')
    document.getElementById('firewall').classList.remove('chosenClass')

    if (document.getElementById('playerClass').innerText != '') {
      document.getElementById(document.getElementById('playerClass').innerText.toLowerCase()).classList.remove('greyedout')
      document.getElementById(document.getElementById('playerClass').innerText.toLowerCase()).classList.add('chosenClass')
    }

    // Update player list
    document.getElementById('playerList').innerHTML = ''; // Clear existing list\
    document.getElementById('playerContainer').style.display = 'block';
    document.getElementById('playerList').style.display = 'block';
    document.getElementById('playerHeader').style.display = 'block';
    document.getElementById('playerGameClass').style.display = 'block';
    for (var i = 0; i < playerData.length; i++) {
      var player = playerData[i];
      document.getElementById('playerList').innerHTML += '<li>' + player.name + '</li>';
    }

    // Update readiness of players
    document.getElementById('readiness').innerText = playerData.filter((player) => player.ready === true).length + '/' + playerData.length + ' players ready'
    if (playerData.length < 3) {
      document.getElementById('readiness').innerText += `, still need ${3 - playerData.length} more player`
      if (3 - playerData.length > 1) {
        document.getElementById('readiness').innerText += 's'
      }
    }
  })
</script>