<!DOCTYPE html> <html> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1"> <link rel="apple-touch-icon" sizes="60x60" href="/apple-touch-icon-60x60.png"> <link rel="apple-touch-icon" sizes="76x76" href="/apple-touch-icon-76x76.png"> <link rel="apple-touch-icon" sizes="120x120" href="/apple-touch-icon-120x120.png"> <link rel="apple-touch-icon" sizes="152x152" href="/apple-touch-icon-152x152.png"> <link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon-180x180.png"> <link rel="icon" type="image/png" sizes="32x32" href="/favicon-32x32.png"> <link rel="icon" type="image/png" sizes="16x16" href="/favicon-16x16.png"> <link rel="manifest" href="/site.webmanifest"> <link rel="mask-icon" href="/safari-pinned-tab.svg" color="#181825"> <meta name="apple-mobile-web-app-title" content="Black Cat"> <meta name="application-name" content="Black Cat"> <meta name="msapplication-TileColor" content="#181825"> <meta name="theme-color" content="#181825"> <link rel="stylesheet" type="text/css" href="/css/style.css" /> <title>Black Cat</title> <script src="/js/socket.io.min.js" integrity="sha384-/KNQL8Nu5gCHLqwqfQjA689Hhoqgi2S84SNUxC3roTe4EhJ9AfLkp8QiQcU8AMzI" crossorigin="anonymous"></script> </head> <body> <!-- Box shown when starting a new session --> <div id="centerbox" class="center"> <span class="title" style="color: #626262;">black<span style="color: #e5e5e5; font-weight: normal; font-family: 'Noto Sans Mono', monospace;"><span style="color: #74c7ec">~</span><span style="color: #a6e3a1">$</span> <a style="color:#e5e5e5;text-decoration:none;" href="https://man7.org/linux/man-pages/man1/cat.1.html" target="_blank">cat</a><span class="blink">_</span></span></span> <div class="inputs"> <label for="playerName">Your Name:</label> <span><input id="playerName" placeholder="_"></input></span> <label for="roomCode">Game Code:</label> <span><input id="roomCode" placeholder="_"></input></span> <script type="text/javascript"> document.getElementById("playerName").value = ""; document.getElementById("roomCode").value = ""; </script> </div> <span id="error"></span> <div class="buttons"> <div class="buttongroup" id="gamestart"> <button class="hostbutton" onclick="host()">Host</button> <button class="joinbutton" onclick="join()">Join</button> </div> <div style="display: none;" id="classselect"> <button id="scout" onclick="classChange('Scout')">Scout</button> <button id="antivirus" onclick="classChange('Antivirus')">Antivirus</button> <button id="firewall" onclick="classChange('Firewall')">Firewall</button> </div> <div class="buttongroup" id="readyup" style="display:none;"> <button id="ready" onclick="ready()">Ready</button> </div> </div> <div id="playerContainer" class="stats buttons" style="text-align: left; width: 90%;display:none;"> <h3 id="playerHeader" for="playerList" style="display: none;">Players:</h3> <ul id="playerList" style="margin-left: 30px;display: none;"> </ul> <br> <hr> <br> <label id="classLabel" for="playerClass">Your Class: </label> <span id="playerClass"></span> <br><br> <p id="readiness"></p> <button id="start" style="display: none" onclick="start()">Start</button> </div> </div> <!-- Box shown after the game has begun --> <div id="game" class="game" style="display:none;"> <h1 id="winLose" style="display: none;"></h1> <span id="cover" class="cover" style="display:none;"></span> <h1 style="text-align: center;">Files</h1> <ol id="files"> </ol> </div> <div id="controlMenu" class="center" style="display:none;"> <p id="hp" style="float:left;font-size:14pt;"></p> <p id="actionAmount" style="float:right;font-size:14pt;"></p> <br><br> <div style="display:flex;justify-content:center;align-content: center;align-content: center;"> <button id="move" onclick="move()">Move</button> <button style="display:none;" id="detect" onclick="action('detect')">Detect</button> <button style="display:none;" id="disinfect" onclick="action('disinfect')">Disinfect</button> <button style="display:none;" id="purge" onclick="action('purge')">Purge</button> <button style="display:none;" id="smash" onclick="smash()">Smash</button> </div> <span id="direction" style="font-size: 16pt;width:100%;text-align:center;display:block;"></span> <br> <hr> <br> <h2>Log:</h2> <p id="status"></p> </div> <div id="debugMenu" class="center" style="display: block;"> <button id="godStart" onclick="godStart()">Force Start</button> <button id="godScout" onclick="classChange('Scout')">Scout</button> <button id="godAntivirus" onclick="classChange('Antivirus')">Antivirus</button> <button id="godFirewall" onclick="classChange('Firewall')">Firewall</button> <button id="godActions" onclick="actionUp()">Action+</button> <button id="godExit" onclick="location.reload()">Lobby</button> </div> </body> </html> <!-- End of HTML, beginning of JS --> <script> const socket = io(); socket.on('hp', function (hp) { document.getElementById('hp').innerText = `Computer is at ${hp}HP` }) socket.on('actionAmount', function (actionAmount) { document.getElementById('actionAmount').innerText = `You have ${actionAmount}/2 actions remaining` }) //TODO: REMOVE AFTER DEBUG function godStart() { socket.emit('godStart', document.getElementById('playerName').value) } //TODO: REMOVE AFTER DEBUG function actionUp() { socket.emit('actionUp', document.getElementById('roomCode').value) } function start() { socket.emit('start', document.getElementById('roomCode').value) } function action(action) { // Get a reference to all elements with the class "files" var files = document.getElementsByClassName('files'); // Loop through the elements and add an event listener to each one for (var i = 0; i < files.length; i++) { files[i].classList.add("highlight"); files[i].addEventListener('click', (e) => { // When the event is triggered, retrieve the value of the element and send it as the file ID socket.emit('action', document.getElementById('roomCode').value, action, e.target.id) // Loop through the elements again and remove the event listener from each one for (var j = 0; j < files.length; j++) { files[j].removeEventListener('click', this); } }); } } function move() { socket.emit('move', document.getElementById('roomCode').value) } function smash() { //TODO: Implement checking the user input socket.emit('smash', document.getElementById('roomCode').value, prompt("Player X Position", "A-J"), prompt("Player Y Position", "1-9")) } socket.on('file', function (files) { // Wipe previous file info document.getElementById('files').innerHTML = '' // Fill with every file for (var i = 0; i < files.length; i++) { var file = files[i]; document.getElementById('files').innerHTML += `<ul class="files" id=${file.id}> <span id="tab"><span class="curve"></span></span> <span style="font-size:24pt;float: right;right:50px;top:50%;transform:translatey(-50%);position: relative;">${file.id} </span> <li id=${file.id}> Location: ${file.x}${file.y} </li> <li id=${file.id}> Good Data: ${file.goodData} </li> <li id=${file.id}> Bad Data: ${file.badData} </li> </ul>` ; } }) socket.on('start', function (start) { document.getElementById('centerbox').style.display = 'none' document.getElementById('game').style.display = 'block' document.getElementById('controlMenu').style.display = 'block' switch (document.getElementById('playerClass').innerText) { case 'Scout': document.getElementById('detect').style.display = 'inline' break case 'Antivirus': document.getElementById('disinfect').style.display = 'inline' break case 'Firewall': document.getElementById('purge').style.display = 'inline' document.getElementById('smash').style.display = 'inline' break } }) //TODO: REMOVE AFTER DEBUG socket.on('godStart', function (start) { switch (document.getElementById('playerClass').innerText) { case 'Scout': document.getElementById('detect').style.display = 'inline' document.getElementById('disinfect').style.display = 'none' document.getElementById('purge').style.display = 'none' document.getElementById('smash').style.display = 'none' break case 'Antivirus': document.getElementById('disinfect').style.display = 'inline' document.getElementById('detect').style.display = 'none' document.getElementById('purge').style.display = 'none' document.getElementById('smash').style.display = 'none' break case 'Firewall': document.getElementById('purge').style.display = 'inline' document.getElementById('smash').style.display = 'inline' document.getElementById('detect').style.display = 'none' document.getElementById('disinfect').style.display = 'none' break } }) function host() { var playerName = document.getElementById('playerName').value if (playerName === '') { socket.emit('host', 'Player') } else { socket.emit('host', playerName) } } function join() { var playerName = document.getElementById('playerName').value if (playerName === '') { socket.emit('join', document.getElementById('roomCode').value, 'Player') } else { socket.emit('join', document.getElementById('roomCode').value, playerName) } } function classChange(playerClass) { // Check if class has already been picked, if it isn't then send class change if (document.getElementById(playerClass.toLowerCase()).classList[0] != ('greyedout')) { socket.emit('class', document.getElementById('roomCode').value, playerClass) } } function ready() { socket.emit('ready', document.getElementById('roomCode').value) } socket.on('code', function (roomCode) { document.getElementById('roomCode').value = roomCode //show all classes here, since we know roomCode is valid document.getElementById('classselect').style = "display:flex;justify-content:space-between;"; document.getElementById('readyup').style = ""; }) socket.on('class', function (playerClass) { document.getElementById('playerClass').innerText = playerClass document.getElementById('playerGameClass').innerText = playerClass }) socket.on('error', function (error) { document.getElementById('error').innerHTML = error document.getElementById('status').innerHTML += error + '<br>' }) socket.on('success', function (message) { document.getElementById('status').innerHTML += message + '<br>' }) socket.on('end', function (message) { document.getElementById('winLose').innerText = message document.getElementById('winLose').style.display = "block" document.getElementById('cover').style.display = "block" }) socket.on('ready', function (ready) { // Updates readiness if (ready) { document.getElementById('ready').innerText = 'Cancel' return } document.getElementById('ready').innerText = 'Ready' }) socket.on('startAllowed', function (id) { if (id === socket.id) { document.getElementById('start').style.display = 'inline' } else { document.getElementById('start').style.display = 'none' } }) socket.on('players', function (playerData) { //Reset Error document.getElementById('error').innerHTML = '' // Update roles that user can pick if (playerData.some((player) => player.class === 'Scout')) { document.getElementById('scout').classList.add('greyedout') } else { document.getElementById('scout').classList.remove('greyedout') } if (playerData.some((player) => player.class === 'Antivirus')) { document.getElementById('antivirus').classList.add('greyedout') } else { document.getElementById('antivirus').classList.remove('greyedout') } if (playerData.some((player) => player.class === 'Firewall')) { document.getElementById('firewall').classList.add('greyedout') } else { document.getElementById('firewall').classList.remove('greyedout') } document.getElementById('scout').classList.remove('chosenClass') document.getElementById('antivirus').classList.remove('chosenClass') document.getElementById('firewall').classList.remove('chosenClass') if (document.getElementById('playerClass').innerText != '') { document.getElementById(document.getElementById('playerClass').innerText.toLowerCase()).classList.remove('greyedout') document.getElementById(document.getElementById('playerClass').innerText.toLowerCase()).classList.add('chosenClass') } // Update player list document.getElementById('playerList').innerHTML = ''; // Clear existing list\ document.getElementById('playerContainer').style.display = 'block'; document.getElementById('playerList').style.display = 'block'; document.getElementById('playerHeader').style.display = 'block'; document.getElementById('playerGameClass').style.display = 'block'; for (var i = 0; i < playerData.length; i++) { var player = playerData[i]; document.getElementById('playerList').innerHTML += '<li>' + player.name + '</li>'; } // Update readiness of players document.getElementById('readiness').innerText = playerData.filter((player) => player.ready === true).length + '/' + playerData.length + ' players ready' if (playerData.length < 3) { document.getElementById('readiness').innerText += `, still need ${3 - playerData.length} more player` if (3 - playerData.length > 1) { document.getElementById('readiness').innerText += 's' } } }) </script>