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@ -6,7 +6,7 @@ The squishiest image format!
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repository = "https://github.com/Dangoware/sqp"
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license = "MIT OR Apache-2.0"
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authors = ["G2 <ke0bhogsg@gmail.com>"]
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version = "0.1.1"
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version = "0.1.0"
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edition = "2021"
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categories = ["encoding", "compression", "graphics", "multimedia::images", "multimedia::encoding"]
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18
README.md
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@ -1,10 +1,8 @@
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<p align="center">
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<img title="SQP" alt="SQP Logo" width="500px" src="https://github.com/user-attachments/assets/cf2fd7f4-f825-4bb4-9427-1b7181be4639">
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<img width="400px" src="https://github.com/user-attachments/assets/98f94c1c-ed6f-49a3-b906-c328035d981e">
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</p>
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[](https://lib.rs/crates/sqp)
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[](https://docs.rs/sqp/)
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# SQP
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**SQP** (**SQ**uishy **P**icture Format) is an image format designed
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for ease of implementation and learning about compression and image formats
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while attaining a relatively good compression ratio. The general idea is to
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@ -21,7 +19,6 @@ speeds.
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- Support for various color formats (RGBA, Grayscale, etc.)
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- Decent compression ratios, the lossless compression can often beat PNG
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especially on images with transparency
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- Lossy alpha compression!
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- Relatively simple
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- Squishy! 🍡
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@ -33,14 +30,3 @@ speeds.
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- Decoder-based frame interpolation
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- Floating point color
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- Metadata?
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## Examples
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All examples are at 30% quality in both JPEG and SQP.
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| Original | JPEG | SQP |
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|----------|--------------|-------------|
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| <img width="300px" src="https://github.com/user-attachments/assets/e4f7b620-4cf5-407d-851b-800c52c8a14d"> | <img width="300px" src="https://github.com/user-attachments/assets/84691e8c-2f73-4a1d-b979-0863066b159f"> | <img width="300px" src="https://github.com/user-attachments/assets/ccaa8770-b641-437f-80d1-3658f94c2e21"> |
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| <img width="300px" src="https://github.com/user-attachments/assets/f0056e3b-8988-4d0d-88bf-bc73ac5b8be0"> | <img width="300px" src="https://github.com/user-attachments/assets/400c4072-ba69-45d7-8051-46a4e2867c7f"> | <img width="300px" src="https://github.com/user-attachments/assets/c4c84f64-7564-433a-a922-17da472578d9"> |
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Images obtained from the following source:
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[https://r0k.us/graphics/kodak/](https://r0k.us/graphics/kodak/)
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@ -100,9 +100,6 @@ pub fn idct(input: &[f32], width: usize, height: usize) -> Vec<u8> {
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///
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/// Instead of using this, use the [`quantization_matrix`] function to
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/// get a quantization matrix corresponding to the image quality value.
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///
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/// TODO: In the future, it would be cool to figure out how to generate a
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/// quantization matrix of any size.
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const BASE_QUANTIZATION_MATRIX: [u16; 64] = [
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16, 11, 10, 16, 24, 40, 51, 61,
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12, 12, 14, 19, 26, 58, 60, 55,
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@ -18,10 +18,8 @@
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//! let width = 2;
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//! let height = 2;
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//! let bitmap = vec![
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//! 0xFF, 0xFF, 0xFF, 0xFF,
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//! 0x00, 0x80, 0x00, 0x80,
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//! 0xFF, 0xFF, 0xFF, 0xFF,
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//! 0x00, 0x80, 0x00, 0x80,
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//! 255, 255, 255, 255, 0, 255, 0, 128,
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//! 255, 255, 255, 255, 0, 255, 0, 128
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//! ];
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//!
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//! // Create a 2×2 image in memory. Nothing is compressed or encoded
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@ -58,9 +58,9 @@ pub fn add_rows(width: u32, height: u32, color_format: ColorFormat, data: &[u8])
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// Interleave the offset alpha into the RGB bytes
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data[rgb_index..rgb_index + width as usize * (color_format.pbc() - 1)]
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.chunks(color_format.pbc() - 1)
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.zip(data[alpha_index..alpha_index + width as usize].iter())
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.zip(data[alpha_index..alpha_index + width as usize].into_iter())
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.flat_map(|(a, b)| {
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a.iter().chain(vec![b])
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a.into_iter().chain(vec![b])
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})
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.copied()
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.collect()
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@ -264,5 +264,5 @@ fn decode_varint_stream(stream: &[u8]) -> Vec<i16> {
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pub fn open<P: AsRef<Path>>(path: P) -> Result<SquishyPicture, Error> {
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let input = File::open(path)?;
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SquishyPicture::decode(input)
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Ok(SquishyPicture::decode(input)?)
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}
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Before Width: | Height: | Size: 224 KiB |
Before Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 100 KiB |
Before Width: | Height: | Size: 156 KiB |
Before Width: | Height: | Size: 224 KiB |
Before Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 100 KiB |
Before Width: | Height: | Size: 156 KiB |