mirror of
https://github.com/Dangoware/dmp-core.git
synced 2025-04-19 09:42:53 -05:00
417 lines
12 KiB
Rust
417 lines
12 KiB
Rust
use uuid::Uuid;
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use crate::{
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music_player::{Player, PlayerError},
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music_storage::library::{Album, MusicLibrary, URI}
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};
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use std::{
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error::Error,
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sync::{Arc, RwLock}
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};
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use thiserror::Error;
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#[derive(Error, Debug)]
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pub enum QueueError {
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#[error("Index out of bounds! Index {0} is over len {1}")]
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OutOfBounds(usize, usize),
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#[error("The Queue is empty!")]
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EmptyQueue
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}
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub enum QueueState {
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Played,
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First,
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AddHere,
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NoState,
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}
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#[derive(Debug, Clone, PartialEq)]
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#[non_exhaustive]
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pub enum QueueItemType<'a> {
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Song(Uuid),
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ExternalSong(URI),
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Album{
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album: Album<'a>,
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shuffled: bool,
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order: Option<Vec<Uuid>>,
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// disc #, track #
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current: (i32, i32)
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},
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Playlist {
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uuid: Uuid,
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shuffled: bool,
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order: Option<Vec<Uuid>>,
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current: Uuid
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},
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None,
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Test
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}
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impl QueueItemType<'_> {
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fn get_uri(&self, lib: Arc<RwLock<MusicLibrary>>) -> Option<URI> {
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use QueueItemType::*;
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let lib = lib.read().unwrap();
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match self {
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Song(uuid) => {
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if let Some((song, _)) = lib.query_uuid(uuid) {
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Some(song.primary_uri().unwrap().0.clone()) // TODO: error handle these better
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}else {
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Option::None
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}
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},
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Album{album, shuffled, current: (disc, index), ..} => {
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if !shuffled {
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Some(album.track(*disc as usize, *index as usize).unwrap().primary_uri().unwrap().0.clone())
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}else {
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todo!()
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}
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},
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ExternalSong(uri) => { Some(uri.clone()) },
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_ => { Option::None }
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}
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}
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}
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// TODO: move this to a different location to be used elsewhere
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#[derive(Debug, Clone, PartialEq)]
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#[non_exhaustive]
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pub enum PlayerLocation {
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Test,
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Library,
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Playlist(Uuid),
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File,
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Custom
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}
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#[derive(Debug, Clone, PartialEq)]
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#[non_exhaustive]
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pub struct QueueItem<'a> {
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item: QueueItemType<'a>,
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state: QueueState,
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source: PlayerLocation,
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by_human: bool
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}
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impl QueueItem<'_> {
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fn new() -> Self {
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QueueItem {
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item: QueueItemType::None,
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state: QueueState::NoState,
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source: PlayerLocation::Library,
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by_human: false
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}
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}
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}
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#[derive(Debug)]
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pub struct Queue<'a> {
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pub player: Player,
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pub name: String,
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pub items: Vec<QueueItem<'a>>,
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pub played: Vec<QueueItem<'a>>,
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pub loop_: bool
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}
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impl<'a> Queue<'a> {
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fn has_addhere(&self) -> bool {
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for item in &self.items {
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if item.state == QueueState::AddHere {
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return true
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}
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}
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false
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}
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fn dbg_items(&self) {
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dbg!(self.items.iter().map(|item| item.item.clone() ).collect::<Vec<QueueItemType>>(), self.items.len());
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}
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pub fn new() -> Result<Self, PlayerError> {
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Ok(
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Queue {
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player: Player::new()?,
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name: String::new(),
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items: Vec::new(),
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played: Vec::new(),
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loop_: false,
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}
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)
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}
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pub fn set_items(&mut self, tracks: Vec<QueueItem<'a>>) {
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let mut tracks = tracks;
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self.items.clear();
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self.items.append(&mut tracks);
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}
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pub fn add_item(&mut self, item: QueueItemType<'a>, source: PlayerLocation, by_human: bool) {
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let mut i: usize = 0;
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self.items = self.items.iter().enumerate().map(|(j, item_)| {
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let mut item_ = item_.to_owned();
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// get the index of the current AddHere item and give it to i
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if item_.state == QueueState::AddHere {
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i = j;
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item_.state = QueueState::NoState;
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}
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item_
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}).collect::<Vec<QueueItem>>();
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self.items.insert(i + if self.items.is_empty() { 0 } else { 1 }, QueueItem {
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item,
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state: QueueState::AddHere,
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source,
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by_human
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});
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}
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pub fn add_item_next(&mut self, item: QueueItemType<'a>, source: PlayerLocation) {
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use QueueState::*;
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let empty = self.items.is_empty();
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self.items.insert(
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(if empty { 0 } else { 1 }),
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QueueItem {
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item,
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state: if (self.items.get(1).is_none() || (!self.has_addhere() && self.items.get(1).is_some()) || empty) { AddHere } else { NoState },
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source,
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by_human: true
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}
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)
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}
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pub fn add_multi(&mut self, items: Vec<QueueItemType>, source: PlayerLocation, by_human: bool) {
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}
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pub fn remove_item(&mut self, remove_index: usize) -> Result<(), QueueError> {
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// dbg!(/*&remove_index, self.current_index(), &index,*/ &self.items[remove_index]);
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if remove_index < self.items.len() {
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// update the state of the next item to replace the item being removed
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if self.items.get(remove_index + 1).is_some() {
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self.items[remove_index + 1].state = self.items[remove_index].state;
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}
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self.items[remove_index].state = QueueState::NoState;
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self.items.remove(remove_index);
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Ok(())
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}else {
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Err(QueueError::EmptyQueue)
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}
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}
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pub fn clear(&mut self) {
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self.items.clear();
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}
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pub fn clear_except(&mut self, index: usize) -> Result<(), Box<dyn Error>> {
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use QueueState::*;
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let empty = self.items.is_empty();
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if !empty && index < self.items.len() {
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let i = self.items[index].clone();
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self.items.retain(|item| *item == i );
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self.items[0].state = AddHere;
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}else if empty {
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return Err("Queue is empty!".into());
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}else {
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return Err("index out of bounds!".into());
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}
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Ok(())
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}
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pub fn clear_played(&mut self) {
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self.played.clear();
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}
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pub fn clear_all(&mut self) {
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self.items.clear();
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self.played.clear();
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}
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// TODO: uh, fix this?
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fn move_to(&mut self, index: usize) -> Result<(), QueueError> {
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use QueueState::*;
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let empty = self.items.is_empty();
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let nothing_error = Err(QueueError::EmptyQueue);
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let index = if !empty { index } else { return nothing_error; };
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if !empty && index < self.items.len() {
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let position = self.player.position();
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if position.is_some_and(|dur| !dur.is_zero() ) {
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self.played.push(self.items[0].clone());
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}
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let to_item = self.items[index].clone();
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loop {
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let empty = !self.items.is_empty();
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let item = self.items[0].item.to_owned();
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if item != to_item.item && !empty {
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if self.items[0].state == AddHere && self.items.get(1).is_some() {
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self.items[1].state = AddHere;
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}
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if let Err(e) = self.remove_item(0) {
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dbg!(&e); self.dbg_items(); return Err(e);
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}
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// dbg!(&to_item.item, &self.items[ind].item);
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}else if empty {
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return nothing_error;
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}else {
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break;
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}
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}
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}else {
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return Err(QueueError::EmptyQueue.into());
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}
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Ok(())
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}
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pub fn swap(&mut self, a: usize, b: usize) {
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self.items.swap(a, b)
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}
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pub fn move_item(&mut self, a: usize, b: usize) {
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let item = self.items[a].to_owned();
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if a != b {
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self.items.remove(a);
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}
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self.items.insert(b, item);
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}
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#[allow(clippy::should_implement_trait)]
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pub fn next(&mut self, lib: Arc<RwLock<MusicLibrary>>) -> Result<OutQueue, Box<dyn Error>> {
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if self.items.is_empty() {
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if self.loop_ {
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return Err(QueueError::EmptyQueue.into()); // TODO: add function to loop the queue
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}else {
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return Err(QueueError::EmptyQueue.into());
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}
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}
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// TODO: add an algorithm to detect if the song should be skipped
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let item = self.items[0].clone();
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let uri: URI = match &self.items[1].item {
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QueueItemType::Song(uuid) => {
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match &lib.read().unwrap().query_uuid(uuid) {
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Some(song) => song.0.primary_uri()?.0.clone(),
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None => return Err("Uuid does not exist!".into()),
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}
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},
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QueueItemType::Album { album, current, ..} => {
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let (disc, track) = (current.0 as usize, current.1 as usize);
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match album.track(disc, track) {
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Some(track) => track.primary_uri()?.0.clone(),
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None => return Err(format!("Track in Album {} at disc {} track {} does not exist!", album.title(), disc, track).into())
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}
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},
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QueueItemType::Playlist { current, .. } => {
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// TODO: Refactor later for multiple URIs
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match &lib.read().unwrap().query_uuid(current) {
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Some(song) => song.0.primary_uri()?.0.clone(),
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None => return Err("Uuid does not exist!".into()),
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}
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},
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_ => todo!()
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};
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if !self.player.is_paused() {
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self.player.enqueue_next(&uri)?;
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self.player.play()?
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}
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if self.items[0].state == QueueState::AddHere || !self.has_addhere() {
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self.items[1].state = QueueState::AddHere;
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}
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self.played.push(item);
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self.items.remove(0);
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Ok(todo!())
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}
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pub fn prev() {}
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pub fn enqueue_item(&mut self, item: QueueItem, lib: Arc<RwLock<MusicLibrary>>) -> Result<(), Box<dyn Error>> {
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if let Some(uri) = item.item.get_uri(lib) {
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self.player.enqueue_next(&uri)?;
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}else {
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return Err("this item does not exist!".into());
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}
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Ok(())
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}
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pub fn check_played(&mut self) {
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while self.played.len() > 50 {
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self.played.remove(0);
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}
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}
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}
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pub struct OutQueue {
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}
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pub enum OutQueueItem {
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}
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#[test]
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fn item_add_test() {
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let mut q = Queue::new().unwrap();
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for _ in 0..5 {
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// dbg!("tick!");
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q.add_item(QueueItemType::Song(Uuid::new_v4()), PlayerLocation::Library, true);
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// dbg!(&q.items, &q.items.len());
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}
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for _ in 0..1 {
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q.remove_item(0).inspect_err(|e| println!("{e:?}"));
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}
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for _ in 0..2 {
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q.items.push(QueueItem { item: QueueItemType::Test, state: QueueState::NoState, source: PlayerLocation::Library, by_human: false });
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}
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dbg!(5);
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q.add_item_next(QueueItemType::Test, PlayerLocation::Test);
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dbg!(6);
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dbg!(&q.items, &q.items.len());
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}
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#[test]
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fn test_() {
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let mut q = Queue::new().unwrap();
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for _ in 0..400 {
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q.items.push(QueueItem { item: QueueItemType::Song(Uuid::new_v4()), state: QueueState::NoState, source: PlayerLocation::File, by_human: false });
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}
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for _ in 0..50000 {
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q.add_item(QueueItemType::Song(Uuid::new_v4()), PlayerLocation::Library, true);
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}
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// q.add_item_next(QueueItemType::Test, PlayerLocation::File);
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// dbg!(&q.items, &q.items.len());
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}
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#[test]
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fn move_test() {
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let mut q = Queue::new().unwrap();
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for _ in 0..5 {
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q.add_item(QueueItemType::Song(Uuid::new_v4()), PlayerLocation::Library, true);
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}
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// q.add_item(QueueItemType::Test, QueueSource::Library, true).unwrap();
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dbg!(&q.items, &q.items.len());
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q.move_to(3).inspect_err(|e| {dbg!(e);});
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dbg!(&q.items, &q.items.len());
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// q.dbg_items();
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}
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