dmp-core/src/music_controller/queue.rs
2024-05-20 00:23:45 -04:00

265 lines
7.1 KiB
Rust

use crate::music_storage::library::Song;
use std::error::Error;
use uuid::Uuid;
use thiserror::Error;
#[derive(Error, Debug)]
pub enum QueueError {
#[error("Index out of bounds! Index {0} is over len {1}")]
OutOfBounds(usize, usize),
#[error("The Queue is empty!")]
EmptyQueue,
}
#[derive(Debug, PartialEq, Clone, Copy)]
pub enum QueueState {
Played,
First,
AddHere,
NoState,
}
// TODO: move this to a different location to be used elsewhere
#[derive(Debug, Clone, PartialEq)]
#[non_exhaustive]
pub enum PlayerLocation {
Test,
Library,
Playlist(Uuid),
File,
Custom,
}
#[derive(Debug, Clone, PartialEq)]
#[non_exhaustive]
pub struct QueueItem {
pub(super) item: Song,
pub(super) state: QueueState,
pub(super) source: PlayerLocation,
pub(super) by_human: bool,
}
impl From<Song> for QueueItem {
fn from(song: Song) -> Self {
QueueItem {
item: song,
state: QueueState::NoState,
source: PlayerLocation::Library,
by_human: false,
}
}
}
#[derive(Debug, Default)]
pub struct Queue {
pub items: Vec<QueueItem>,
pub played: Vec<QueueItem>,
pub loop_: bool,
pub shuffle: bool,
}
impl Queue {
fn has_addhere(&self) -> bool {
for item in &self.items {
if item.state == QueueState::AddHere {
return true;
}
}
false
}
fn dbg_items(&self) {
dbg!(
self.items
.iter()
.map(|item| item.item.clone())
.collect::<Vec<Song>>(),
self.items.len()
);
}
pub fn set_items(&mut self, tracks: Vec<QueueItem>) {
let mut tracks = tracks;
self.items.clear();
self.items.append(&mut tracks);
}
pub fn add_item(&mut self, item: Song, source: PlayerLocation, by_human: bool) {
let mut i: usize = 0;
self.items = self
.items
.iter()
.enumerate()
.map(|(j, item_)| {
let mut item_ = item_.to_owned();
// get the index of the current AddHere item and give it to i
if item_.state == QueueState::AddHere {
i = j;
item_.state = QueueState::NoState;
}
item_
})
.collect::<Vec<QueueItem>>();
self.items.insert(
i + if self.items.is_empty() { 0 } else { 1 },
QueueItem {
item,
state: QueueState::AddHere,
source,
by_human,
},
);
}
pub fn add_item_next(&mut self, item: Song, source: PlayerLocation) {
use QueueState::*;
let empty = self.items.is_empty();
self.items.insert(
if empty { 0 } else { 1 },
QueueItem {
item,
state: if (self.items.get(1).is_none()
|| !self.has_addhere() && self.items.get(1).is_some())
|| empty
{
AddHere
} else {
NoState
},
source,
by_human: true,
},
)
}
pub fn add_multi(&mut self, items: Vec<Song>, source: PlayerLocation, by_human: bool) {}
pub fn remove_item(&mut self, remove_index: usize) -> Result<(), QueueError> {
// dbg!(/*&remove_index, self.current_index(), &index,*/ &self.items[remove_index]);
if remove_index < self.items.len() {
// update the state of the next item to replace the item being removed
if self.items.get(remove_index + 1).is_some() {
self.items[remove_index + 1].state = self.items[remove_index].state;
}
self.items[remove_index].state = QueueState::NoState;
self.items.remove(remove_index);
Ok(())
} else {
Err(QueueError::EmptyQueue)
}
}
pub fn clear(&mut self) {
self.items.clear();
}
pub fn clear_except(&mut self, index: usize) -> Result<(), Box<dyn Error>> {
use QueueState::*;
let empty = self.items.is_empty();
if !empty && index < self.items.len() {
let i = self.items[index].clone();
self.items.retain(|item| *item == i);
self.items[0].state = AddHere;
} else if empty {
return Err("Queue is empty!".into());
} else {
return Err("index out of bounds!".into());
}
Ok(())
}
pub fn clear_played(&mut self) {
self.played.clear();
}
pub fn clear_all(&mut self) {
self.items.clear();
self.played.clear();
}
// TODO: uh, fix this?
fn move_to(&mut self, index: usize) -> Result<(), QueueError> {
use QueueState::*;
let empty = self.items.is_empty();
let index = if !empty {
index
} else {
return Err(QueueError::EmptyQueue);
};
if !empty && index < self.items.len() {
let to_item = self.items[index].clone();
loop {
let empty = !self.items.is_empty();
let item = self.items[0].item.to_owned();
if item != to_item.item && !empty {
if self.items[0].state == AddHere && self.items.get(1).is_some() {
self.items[1].state = AddHere;
}
if let Err(e) = self.remove_item(0) {
dbg!(&e);
self.dbg_items();
return Err(e);
}
// dbg!(&to_item.item, &self.items[ind].item);
} else if empty {
return Err(QueueError::EmptyQueue);
} else {
break;
}
}
} else {
return Err(QueueError::EmptyQueue);
}
Ok(())
}
pub fn swap(&mut self, a: usize, b: usize) {
self.items.swap(a, b)
}
pub fn move_item(&mut self, a: usize, b: usize) {
let item = self.items[a].to_owned();
if a != b {
self.items.remove(a);
}
self.items.insert(b, item);
}
#[allow(clippy::should_implement_trait)]
pub fn next(&mut self) -> Result<&QueueItem, Box<dyn Error>> {
if self.items.is_empty() {
if self.loop_ {
return Err(QueueError::EmptyQueue.into()); // TODO: add function to loop the queue
} else {
return Err(QueueError::EmptyQueue.into());
}
}
// TODO: add an algorithm to detect if the song should be skipped
let item = self.items[0].clone();
if self.items[0].state == QueueState::AddHere || !self.has_addhere() {
self.items[1].state = QueueState::AddHere;
}
self.played.push(item);
self.items.remove(0);
Ok(&self.items[1])
}
pub fn prev() {}
pub fn check_played(&mut self) {
while self.played.len() > 50 {
self.played.remove(0);
}
}
}