mirror of
https://github.com/Dangoware/dmp-core.git
synced 2025-04-19 09:42:53 -05:00
265 lines
7.1 KiB
Rust
265 lines
7.1 KiB
Rust
use crate::music_storage::library::Song;
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use std::error::Error;
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use uuid::Uuid;
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use thiserror::Error;
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#[derive(Error, Debug)]
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pub enum QueueError {
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#[error("Index out of bounds! Index {0} is over len {1}")]
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OutOfBounds(usize, usize),
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#[error("The Queue is empty!")]
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EmptyQueue,
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}
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub enum QueueState {
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Played,
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First,
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AddHere,
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NoState,
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}
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// TODO: move this to a different location to be used elsewhere
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#[derive(Debug, Clone, PartialEq)]
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#[non_exhaustive]
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pub enum PlayerLocation {
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Test,
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Library,
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Playlist(Uuid),
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File,
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Custom,
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}
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#[derive(Debug, Clone, PartialEq)]
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#[non_exhaustive]
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pub struct QueueItem {
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pub(super) item: Song,
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pub(super) state: QueueState,
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pub(super) source: PlayerLocation,
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pub(super) by_human: bool,
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}
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impl From<Song> for QueueItem {
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fn from(song: Song) -> Self {
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QueueItem {
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item: song,
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state: QueueState::NoState,
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source: PlayerLocation::Library,
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by_human: false,
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}
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}
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}
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#[derive(Debug, Default)]
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pub struct Queue {
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pub items: Vec<QueueItem>,
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pub played: Vec<QueueItem>,
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pub loop_: bool,
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pub shuffle: bool,
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}
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impl Queue {
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fn has_addhere(&self) -> bool {
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for item in &self.items {
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if item.state == QueueState::AddHere {
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return true;
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}
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}
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false
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}
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fn dbg_items(&self) {
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dbg!(
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self.items
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.iter()
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.map(|item| item.item.clone())
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.collect::<Vec<Song>>(),
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self.items.len()
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);
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}
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pub fn set_items(&mut self, tracks: Vec<QueueItem>) {
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let mut tracks = tracks;
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self.items.clear();
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self.items.append(&mut tracks);
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}
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pub fn add_item(&mut self, item: Song, source: PlayerLocation, by_human: bool) {
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let mut i: usize = 0;
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self.items = self
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.items
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.iter()
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.enumerate()
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.map(|(j, item_)| {
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let mut item_ = item_.to_owned();
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// get the index of the current AddHere item and give it to i
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if item_.state == QueueState::AddHere {
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i = j;
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item_.state = QueueState::NoState;
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}
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item_
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})
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.collect::<Vec<QueueItem>>();
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self.items.insert(
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i + if self.items.is_empty() { 0 } else { 1 },
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QueueItem {
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item,
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state: QueueState::AddHere,
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source,
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by_human,
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},
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);
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}
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pub fn add_item_next(&mut self, item: Song, source: PlayerLocation) {
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use QueueState::*;
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let empty = self.items.is_empty();
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self.items.insert(
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if empty { 0 } else { 1 },
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QueueItem {
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item,
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state: if (self.items.get(1).is_none()
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|| !self.has_addhere() && self.items.get(1).is_some())
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|| empty
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{
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AddHere
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} else {
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NoState
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},
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source,
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by_human: true,
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},
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)
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}
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pub fn add_multi(&mut self, items: Vec<Song>, source: PlayerLocation, by_human: bool) {}
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pub fn remove_item(&mut self, remove_index: usize) -> Result<(), QueueError> {
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// dbg!(/*&remove_index, self.current_index(), &index,*/ &self.items[remove_index]);
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if remove_index < self.items.len() {
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// update the state of the next item to replace the item being removed
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if self.items.get(remove_index + 1).is_some() {
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self.items[remove_index + 1].state = self.items[remove_index].state;
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}
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self.items[remove_index].state = QueueState::NoState;
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self.items.remove(remove_index);
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Ok(())
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} else {
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Err(QueueError::EmptyQueue)
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}
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}
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pub fn clear(&mut self) {
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self.items.clear();
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}
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pub fn clear_except(&mut self, index: usize) -> Result<(), Box<dyn Error>> {
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use QueueState::*;
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let empty = self.items.is_empty();
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if !empty && index < self.items.len() {
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let i = self.items[index].clone();
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self.items.retain(|item| *item == i);
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self.items[0].state = AddHere;
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} else if empty {
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return Err("Queue is empty!".into());
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} else {
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return Err("index out of bounds!".into());
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}
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Ok(())
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}
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pub fn clear_played(&mut self) {
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self.played.clear();
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}
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pub fn clear_all(&mut self) {
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self.items.clear();
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self.played.clear();
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}
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// TODO: uh, fix this?
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fn move_to(&mut self, index: usize) -> Result<(), QueueError> {
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use QueueState::*;
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let empty = self.items.is_empty();
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let index = if !empty {
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index
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} else {
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return Err(QueueError::EmptyQueue);
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};
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if !empty && index < self.items.len() {
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let to_item = self.items[index].clone();
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loop {
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let empty = !self.items.is_empty();
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let item = self.items[0].item.to_owned();
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if item != to_item.item && !empty {
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if self.items[0].state == AddHere && self.items.get(1).is_some() {
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self.items[1].state = AddHere;
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}
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if let Err(e) = self.remove_item(0) {
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dbg!(&e);
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self.dbg_items();
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return Err(e);
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}
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// dbg!(&to_item.item, &self.items[ind].item);
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} else if empty {
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return Err(QueueError::EmptyQueue);
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} else {
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break;
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}
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}
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} else {
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return Err(QueueError::EmptyQueue);
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}
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Ok(())
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}
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pub fn swap(&mut self, a: usize, b: usize) {
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self.items.swap(a, b)
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}
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pub fn move_item(&mut self, a: usize, b: usize) {
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let item = self.items[a].to_owned();
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if a != b {
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self.items.remove(a);
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}
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self.items.insert(b, item);
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}
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#[allow(clippy::should_implement_trait)]
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pub fn next(&mut self) -> Result<&QueueItem, Box<dyn Error>> {
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if self.items.is_empty() {
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if self.loop_ {
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return Err(QueueError::EmptyQueue.into()); // TODO: add function to loop the queue
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} else {
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return Err(QueueError::EmptyQueue.into());
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}
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}
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// TODO: add an algorithm to detect if the song should be skipped
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let item = self.items[0].clone();
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if self.items[0].state == QueueState::AddHere || !self.has_addhere() {
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self.items[1].state = QueueState::AddHere;
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}
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self.played.push(item);
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self.items.remove(0);
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Ok(&self.items[1])
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}
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pub fn prev() {}
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pub fn check_played(&mut self) {
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while self.played.len() > 50 {
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self.played.remove(0);
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}
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}
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}
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