mirror of
https://github.com/Dangoware/dango-music-player.git
synced 2025-04-19 18:12:54 -05:00
463 lines
13 KiB
Rust
463 lines
13 KiB
Rust
use std::fmt::Debug;
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#[derive(Debug, PartialEq, Clone, Copy)]
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pub enum QueueState {
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Played,
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First,
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AddHere,
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NoState,
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}
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#[derive(Debug, Clone, PartialEq)]
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#[non_exhaustive]
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pub struct QueueItem<
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T: Debug + Clone + PartialEq, // T: The Singular Item Type
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U: Debug + PartialEq + Clone + IntoIterator, // U: an Iterator
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> {
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pub item: QueueItemType<T, U>,
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pub state: QueueState,
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pub by_human: bool,
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}
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#[derive(Debug, Clone, PartialEq)]
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#[non_exhaustive]
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pub enum QueueItemType<
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T: Debug + Clone + PartialEq, // T: The Singular Item Type
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U: Debug + PartialEq + Clone + IntoIterator, // U: The Multi-Item Type. Needs to be tracked as multiple items
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> {
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Single(T),
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Multi(U)
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}
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impl<
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T: Debug + Clone + PartialEq, // T: The Singular Item Type
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U: Debug + PartialEq + Clone + IntoIterator, // U: The Multi-Item Type. Needs to be tracked as multiple items
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> QueueItemType<T, U> {
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pub fn from_single(item: T) -> Self {
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QueueItemType::Single(item)
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}
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pub fn from_multi(item: U) -> Self {
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QueueItemType::Multi(item)
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}
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}
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impl<
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T: Debug + Clone + PartialEq,
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U: Debug + PartialEq + Clone + IntoIterator,
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>
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QueueItem<T, U> {
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pub fn from_item_type(item: QueueItemType<T, U>) -> Self {
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QueueItem {
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item,
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state: QueueState::NoState,
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by_human: false,
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}
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}
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}
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#[derive(Debug, Clone, Default)]
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pub struct Queue<
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T: Debug + Clone + PartialEq, // T: The Singular Item Type
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U: Debug + PartialEq + Clone + IntoIterator, // U: The Multi-Item Type. Needs to be tracked as multiple items
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> {
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pub items: Vec<QueueItem<T, U>>,
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pub played: Vec<QueueItem<T, U>>,
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pub loop_: bool,
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pub shuffle: Option<Vec<usize>>,
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}
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// TODO: HAndle the First QueueState[looping] and shuffle
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impl<
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T: Debug + Clone + PartialEq,
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U: Debug + PartialEq + Clone + IntoIterator,
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> Queue<T, U> {
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fn has_addhere(&self) -> bool {
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for item in &self.items {
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if item.state == QueueState::AddHere {
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return true;
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}
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}
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false
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}
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#[allow(unused)]
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pub(crate) fn dbg_items(&self) {
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dbg!(
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self.items
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.iter()
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.map(|item| (&item.item, item.state))
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.collect::<Vec<(&QueueItemType<T, U>, QueueState)>>(),
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self.items.len()
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);
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}
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pub fn new(loop_: bool, shuffle: Option<Vec<usize>>) -> Self {
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Queue {
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items: Vec::new(),
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played: Vec::new(),
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loop_,
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shuffle
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}
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}
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pub fn set_items(&mut self, tracks: Vec<QueueItem<T, U>>) {
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let mut tracks = tracks;
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self.items.clear();
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self.items.append(&mut tracks);
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}
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/// Inserts an item after the AddHere item
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pub fn add_item(&mut self, item: T, by_human: bool) {
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let item = QueueItemType::from_single(item);
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let mut i: usize = 0;
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self.items = self
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.items
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.iter()
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.enumerate()
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.map(|(j, item_)| {
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let mut item_ = item_.to_owned();
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// get the index of the current AddHere item and give it to i
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if item_.state == QueueState::AddHere {
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i = j;
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item_.state = QueueState::NoState;
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}
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item_
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})
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.collect::<Vec<QueueItem<T, U>>>();
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let empty = self.items.is_empty();
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if !empty {
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self.items.get_mut(i).expect("There should be an item at index {i}").state = QueueState::NoState;
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}
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if by_human {
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self.items.insert(
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i + if empty { 0 } else { 1 },
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QueueItem {
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item,
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state: QueueState::AddHere,
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by_human,
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},
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);
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} else {
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self.items.push(
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QueueItem {
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item,
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state: QueueState::NoState,
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by_human,
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}
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);
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}
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}
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/// Inserts an item after the currently playing item
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pub fn add_item_next(&mut self, item: T) {
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let item = QueueItemType::from_single(item);
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use QueueState::*;
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let empty = self.items.is_empty();
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self.items.insert(
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if empty { 0 } else { 1 },
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QueueItem {
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item,
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state: if (self.items.get(1).is_none()
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|| !self.has_addhere() && self.items.get(1).is_some())
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|| empty
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{
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AddHere
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} else {
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NoState
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},
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by_human: true,
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},
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)
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}
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pub fn add_multi(&mut self, items: Vec<QueueItemType<T, U>>, by_human: bool) {
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let mut i: usize = 0;
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self.items = self
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.items
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.iter()
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.enumerate()
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.map(|(j, item_)| {
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let mut item_ = item_.to_owned();
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// get the index of the current AddHere item and give it to i
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if item_.state == QueueState::AddHere {
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i = j;
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item_.state = QueueState::NoState;
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}
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item_
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})
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.collect::<Vec<QueueItem<T, U>>>();
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let empty = self.items.is_empty();
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if !empty {
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self.items.get_mut(i).expect("There should be an item at index {i}").state = QueueState::NoState;
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}
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let len = items.len();
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for item in items.into_iter().rev() {
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if by_human {
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self.items.insert(
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i + if empty { 0 } else { 1 },
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QueueItem {
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item,
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state: QueueState::NoState,
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by_human, // true
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},
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);
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} else {
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self.items.push(
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QueueItem {
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item,
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state: QueueState::NoState,
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by_human, // false
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},
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);
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}
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}
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self.items[i + len - if empty { 1 } else { 0 }].state = QueueState::AddHere;
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}
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/// Add multiple Items after the currently playing Item
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pub fn add_multi_next(&mut self, items: Vec<QueueItemType<T, U>>) {
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use QueueState::*;
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let empty = self.items.is_empty();
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let add_here = (self.items.get(1).is_none()
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|| !self.has_addhere() && self.items.get(1).is_some())
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|| empty;
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let len = items.len();
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for item in items {
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self.items.insert(
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if empty { 0 } else { 1 },
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QueueItem {
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item,
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state: NoState,
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by_human: true,
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},
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)
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}
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if add_here {
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self.items[len - if empty { 1 } else { 0 }].state = QueueState::AddHere;
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}
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}
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pub fn remove_item(&mut self, remove_index: usize) -> Result<QueueItem<T, U>, QueueError> {
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// dbg!(/*&remove_index, self.current_index(), &index,*/ &self.items[remove_index]);
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if remove_index < self.items.len() {
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// update the state of the next item to replace the item being removed
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if self.items.get(remove_index + 1).is_some() {
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self.items[remove_index + 1].state = self.items[remove_index].state;
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}
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Ok(self.items.remove(remove_index))
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} else {
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Err(QueueError::EmptyQueue)
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}
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}
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pub fn insert(
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&mut self,
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index: usize,
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new_item: QueueItemType<T, U>,
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addhere: bool,
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) -> Result<(), QueueError> {
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if self.items.get_mut(index).is_none()
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&& index > 0
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&& self.items.get_mut(index - 1).is_none()
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{
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return Err(QueueError::OutOfBounds {
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index,
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len: self.items.len(),
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});
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}
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if addhere {
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let mut new_item = QueueItem::from_item_type(new_item);
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for item in &mut self.items {
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if item.state == QueueState::AddHere {
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item.state = QueueState::NoState
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}
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}
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new_item.state = QueueState::AddHere;
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self.items.insert(index, new_item);
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} else {
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let new_item = QueueItem::from_item_type(new_item);
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self.items.insert(index, new_item);
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}
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Ok(())
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}
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pub fn clear(&mut self) {
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self.items.clear();
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}
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pub fn clear_except(&mut self, index: usize) -> Result<(), QueueError> {
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use QueueState::*;
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let empty = self.items.is_empty();
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if !empty && index < self.items.len() {
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let i = self.items[index].clone();
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self.items.retain(|item| *item == i);
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self.items[0].state = AddHere;
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} else if empty {
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return Err(QueueError::EmptyQueue);
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} else {
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return Err(QueueError::OutOfBounds {
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index,
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len: self.items.len(),
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});
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}
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Ok(())
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}
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pub fn clear_played(&mut self) {
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self.played.clear();
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}
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pub fn clear_all(&mut self) {
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self.items.clear();
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self.played.clear();
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}
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pub fn move_to(&mut self, index: usize) -> Result<(), QueueError> {
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use QueueState::*;
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let empty = self.items.is_empty();
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let index = if !empty {
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index
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} else {
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return Err(QueueError::EmptyQueue);
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};
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if !empty && dbg!(index < self.items.len()) {
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let to_item = self.items[index].clone();
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if let QueueItemType::Multi(_) = to_item.item {
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unimplemented!(); //TODO: Add logic for multi items
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}
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loop {
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let empty = self.items.is_empty();
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let item = self.items[0].item.to_owned();
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if item != to_item.item && !empty {
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if self.items[0].state == AddHere && self.items.get(1).is_some() {
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self.items[1].state = AddHere;
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}
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let item = self.items.remove(0);
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self.played.push(item);
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// dbg!(&to_item.item, &self.items[ind].item);
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} else if empty {
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return Err(QueueError::EmptyQueue);
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} else {
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break;
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}
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}
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} else {
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return Err(QueueError::EmptyQueue);
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}
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Ok(())
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}
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pub fn swap(&mut self, a: usize, b: usize) {
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self.items.swap(a, b)
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}
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pub fn move_item(&mut self, from: usize, to: usize) {
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let item = self.items[from].to_owned();
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if from != to {
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self.items.remove(from);
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}
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self.items.insert(to, item);
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}
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#[allow(clippy::should_implement_trait)]
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pub fn next(&mut self) -> Result<&QueueItem<T, U>, QueueError> {
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if self.items.is_empty() {
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if self.loop_ {
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unimplemented!() // TODO: add function to loop the queue
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} else {
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return Err(QueueError::EmptyQueue);
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}
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}
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if self.items[0].state == QueueState::AddHere || !self.has_addhere() {
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if let QueueItemType::Multi(_) = self.items[0].item {
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unimplemented!(); // TODO: Handle Multi items here?
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}
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self.items[0].state = QueueState::NoState;
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if self.items.get(1).is_some() {
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self.items[1].state = QueueState::AddHere;
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}
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}
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let item = self.items.remove(0);
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self.played.push(item);
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if self.items.is_empty() {
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Err(QueueError::NoNext)
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} else {
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Ok(&self.items[0])
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}
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}
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pub fn prev(&mut self) -> Result<&QueueItem<T, U>, QueueError> {
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if let Some(item) = self.played.pop() {
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if item.state == QueueState::First && self.loop_ {
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todo!()
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}
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if let QueueItemType::Multi(_) = self.items[0].item {
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unimplemented!(); // TODO: Handle Multi items here?
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} if let QueueItemType::Multi(_) = item.item {
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unimplemented!(); // TODO: Handle Multi items here?
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}
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self.items.insert(0, item);
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Ok(&self.items[0])
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} else {
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Err(QueueError::EmptyPlayed)
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}
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}
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pub fn current(&self) -> Result<&QueueItem<T, U>, QueueError> {
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if !self.items.is_empty() {
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if let QueueItemType::Multi(_) = self.items[0].item {
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unimplemented!(); // TODO: Handle Multi items here?
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}
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Ok(&self.items[0])
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} else {
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Err(QueueError::EmptyQueue)
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}
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}
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pub fn check_played(&mut self, limit: usize) {
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while self.played.len() > limit {
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self.played.remove(0);
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}
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}
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}
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use thiserror::Error;
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|
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#[derive(Error, Debug, PartialEq, Eq, PartialOrd, Clone)]
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pub enum QueueError {
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#[error("Index out of bounds! Index {index} is over len {len}")]
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OutOfBounds { index: usize, len: usize },
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#[error("The Queue is empty!")]
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EmptyQueue,
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#[error("There are no past played songs!")]
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EmptyPlayed,
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#[error("There is no item after this in the Queue")]
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NoNext,
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}
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