use font::opentype::tables::font_variations::InstanceFlags; use uuid::Uuid; use crate::{music_player::Player, music_storage::library::{Album, MusicLibrary, Song, URI}}; use std::{error::Error, ops::Add, path::Path, sync::{Arc, RwLock}, thread::sleep, time::Duration}; #[derive(Debug, PartialEq, Clone, Copy)] pub enum QueueState { Played, Current, AddHere, None, } #[derive(Debug, Clone, PartialEq)] #[non_exhaustive] pub enum QueueItemType<'a> { Song(Uuid), ExternalSong(URI), Album{ album: Album<'a>, shuffled: bool, // disc #, track # current: (i32, i32) }, None, Test } impl QueueItemType<'_> { fn get_uri(&self, lib: Arc>) -> Option { use QueueItemType::*; let lib = lib.read().unwrap(); match self { Song(uuid) => { if let Some((song, _)) = lib.query_uuid(uuid) { Some(song.location.clone()) }else { Option::None } }, Album{album, shuffled, current: (disc, index)} => { if !shuffled { Some(album.track(*disc as usize, *index as usize).unwrap().location.clone()) }else { todo!() } }, ExternalSong(uri) => { Some(uri.clone()) }, _ => { Option::None } } } } #[derive(Debug, Clone, PartialEq)] #[non_exhaustive] pub enum QueueSource { Library, Playlist(Uuid), Search, Queue, File, } #[derive(Debug, Clone, PartialEq)] #[non_exhaustive] pub struct QueueItem<'a> { item: QueueItemType<'a>, state: QueueState, source: QueueSource, by_human: bool } impl QueueItem<'_> { fn new() -> Self { QueueItem { item: QueueItemType::None, state: QueueState::None, source: QueueSource::Library, by_human: false } } } #[derive(Debug)] pub struct Queue<'a> { pub player: Player, pub name: String, pub items: Vec>, } impl<'a> Queue<'a> { pub fn new() -> Result> { Ok( Queue { player: Player::new()?, name: String::new(), items: Vec::new() } ) } pub fn current_index(&mut self) -> i16 { let mut i = 1; let mut e = self.items.iter().filter(|song| song.state == QueueState::Played ).collect::>().len(); // TODO: make the max number of past songs modular while e > 50 { self.items.remove(0); e = self.items.iter().filter(|song| song.state == QueueState::Played ).collect::>().len(); i+=1; } e as i16 - 1 } fn contains_state(&self, state: QueueState) -> bool { !self.items.iter().filter(|item| item.state == state ).collect::>().is_empty() } fn is_empty(&self) -> bool { self.items.iter().filter(|item| item.state != QueueState::Played).collect::>().is_empty() } pub fn set_items(&mut self, tracks: Vec>) { let mut tracks = tracks; self.items.clear(); self.items.append(&mut tracks); } pub fn add_item(&mut self, item: QueueItemType<'a>, source: QueueSource, by_human: bool) -> Result<(), Box> { use QueueState::*; let ind = self.current_index(); let mut i: i16 = 1; self.items = self.items.iter().enumerate().map(|(j, item_)| { let mut item_ = item_.to_owned(); // get the index of the current AddHere item and give it to i if item_.state == AddHere { i = j as i16 + 1 - ind; item_.state = None; } if item_.state == Current { i = j as i16 + 1 - ind; } item_ }).collect::>(); let pos = (ind + i) as usize; // dbg!(&pos, &i, &ind); self.items.insert( pos, QueueItem { item: item.clone(), state: if pos == self.items.len() && i == 1 { Current }else { AddHere }, source, by_human } ); Ok(()) } pub fn add_item_next(&mut self, item: QueueItemType<'a>, source: QueueSource) { use QueueState::*; let ind = self.current_index(); let empty = self.is_empty(); self.items.insert( // index would go out of bounds if empty ( current index = -1 ) if empty { (ind + 1) as usize }else { (ind + 2) as usize }, QueueItem { item, state: if empty { Current }else if self.items.get((ind + 1) as usize).is_none() || (!self.contains_state(AddHere) && self.items.get((ind + 1) as usize).is_some()) { AddHere }else { None }, source, by_human: true } ) } pub fn remove_item(&mut self, index: usize) -> Result<(), Box> { use QueueState::*; let ind = (self.current_index() + index as i16 + 1) as usize; if ind < self.items.len() { // update the state of the next item to replace the item being removed if self.items.get(ind + 1).is_some() { self.items[ind + 1].state = self.items[ind].state; }else if self.items[ind].state != Current { self.items[ind - 1].state = self.items[ind].state; } self.items[ind].state = None; self.items.remove(ind); Ok(()) }else { Err("No Songs to remove!".into()) } } pub fn clear(&mut self) { self.items.retain(|item| item.state == QueueState::Played ); } pub fn clear_except(&mut self, index: usize) -> Result<(), Box> { let mut index = index; let ind = self.current_index(); let empty = self.is_empty(); if !empty { index += ind as usize; }else { index -=1 } if !empty && index < self.items.len() { let i = self.items[index].clone(); self.items.retain(|item| item.state == QueueState::Played || *item == i ); self.items[(ind+1) as usize].state = QueueState::Current }else { return Err("index out of bounds!".into()); } Ok(()) } pub fn clear_played(&mut self) { self.items.retain(|item| item.state != QueueState::Played ); } pub fn clear_all(&mut self) { self.items.clear() } fn move_to(&mut self, index: usize) -> Result<(), Box> { let mut index = index; let empty = self.is_empty(); let ind = self.current_index(); if !empty { index += ind as usize; }else { return Err("Nothing in the queue to move to!".into()); } dbg!(1); if !empty && index < self.items.len() -1 { // TODO: make this check for player position let pos = self.player.position(); if pos.is_some_and(|dur| !dur.is_zero() ) { self.items[ind as usize].state = QueueState::Played } dbg!(2); let to_item = self.items[index].clone(); let new_ind = self.current_index() as usize; dbg!(3); // dbg!(&self.items, &new_ind, &to_item.item, &self.items[new_ind + 1].item, &self.items.len()); loop { dbg!(4); if self.items[new_ind + 1].item != to_item.item { self.remove_item(0); dbg!(&self.items, &new_ind, &to_item.item, &self.items[new_ind + 1].item, &self.items.len()); sleep(Duration::from_millis(1000)); }else { break; } } }else { return Err("index out of bounds!".into()); } Ok(()) } pub fn swap(&mut self, index1: usize, index2: usize) {} pub fn move_item(&mut self, item: usize, to_index: usize) {} pub fn next() {} pub fn prev() {} pub fn enqueue_item(&mut self, item: QueueItem, lib: Arc>) -> Result<(), Box> { use QueueItemType::*; if let Some(uri) = item.item.get_uri(lib) { self.player.enqueue_next(&uri)?; }else { return Err("this item does not exist!".into()); } Ok(()) } } #[test] fn item_add_test() { let mut q = Queue::new().unwrap(); for _ in 0..5 { q.items.push(QueueItem { item: QueueItemType::Song(Uuid::new_v4()), state: QueueState::Played, source: QueueSource::Queue, by_human: false }); } q.clear(); for _ in 0..1 { q.add_item(QueueItemType::Song(Uuid::new_v4()), QueueSource::Library, true).unwrap(); } // q.clear_played(); // for _ in 0..3 { // q.remove_item(0).inspect_err(|e| println!("{e:?}")); // } for _ in 0..2 { q.items.push(QueueItem { item: QueueItemType::Test, state: QueueState::None, source: QueueSource::Queue, by_human: false }); } q.add_item_next(QueueItemType::Test, QueueSource::File); dbg!(&q.items, &q.items.len()); } #[test] fn test_() { let mut q = Queue::new().unwrap(); for _ in 0..100 { q.items.push(QueueItem { item: QueueItemType::Song(Uuid::new_v4()), state: QueueState::Played, source: QueueSource::Queue, by_human: false }); } for _ in 0..2 { q.add_item(QueueItemType::Song(Uuid::new_v4()), QueueSource::Library, true).unwrap(); } q.add_item_next(QueueItemType::Test, QueueSource::Queue); dbg!(&q.items, &q.items.len()); } #[test] fn move_test() { let mut q = Queue::new().unwrap(); // for _ in 0..1 { // q.items.push(QueueItem { item: QueueItemType::Song(Uuid::new_v4()), state: QueueState::Played, source: QueueSource::Queue, by_human: false }); // } for _ in 0..5 { q.add_item(QueueItemType::Song(Uuid::new_v4()), QueueSource::Library, true).unwrap(); } q.add_item(QueueItemType::Test, QueueSource::Library, true).unwrap(); dbg!(&q.items, &q.items.len()); q.move_to(3).inspect_err(|e| {dbg!(e);}); dbg!(&q.items, &q.items.len()); }