use std::fmt::Debug; #[derive(Debug, PartialEq, Clone, Copy)] pub enum QueueState { Played, First, AddHere, NoState, } #[derive(Debug, Clone, PartialEq)] #[non_exhaustive] pub struct QueueItem< T: Debug + Clone + PartialEq, // T: The Singular Item Type U: Debug + PartialEq + Clone + IntoIterator, // U: an Iterator > { pub item: QueueItemType, pub state: QueueState, pub by_human: bool, } #[derive(Debug, Clone, PartialEq)] #[non_exhaustive] pub enum QueueItemType< T: Debug + Clone + PartialEq, // T: The Singular Item Type U: Debug + PartialEq + Clone + IntoIterator, // U: The Multi-Item Type. Needs to be tracked as multiple items > { Single(T), Multi(U) } impl< T: Debug + Clone + PartialEq, // T: The Singular Item Type U: Debug + PartialEq + Clone + IntoIterator, // U: The Multi-Item Type. Needs to be tracked as multiple items > QueueItemType { pub fn from_single(item: T) -> Self { QueueItemType::Single(item) } pub fn from_multi(item: U) -> Self { QueueItemType::Multi(item) } } impl< T: Debug + Clone + PartialEq, U: Debug + PartialEq + Clone + IntoIterator, > QueueItem { pub fn from_item_type(item: QueueItemType) -> Self { QueueItem { item, state: QueueState::NoState, by_human: false, } } } #[derive(Debug, Clone, Default)] pub struct Queue< T: Debug + Clone + PartialEq, // T: The Singular Item Type U: Debug + PartialEq + Clone + IntoIterator, // U: The Multi-Item Type. Needs to be tracked as multiple items > { pub items: Vec>, pub played: Vec>, pub loop_: bool, pub shuffle: Option>, } // TODO: HAndle the First QueueState[looping] and shuffle impl< T: Debug + Clone + PartialEq, U: Debug + PartialEq + Clone + IntoIterator, > Queue { fn has_addhere(&self) -> bool { for item in &self.items { if item.state == QueueState::AddHere { return true; } } false } #[allow(unused)] pub(crate) fn dbg_items(&self) { dbg!( self.items .iter() .map(|item| (&item.item, item.state)) .collect::, QueueState)>>(), self.items.len() ); } pub fn new(loop_: bool, shuffle: Option>) -> Self { Queue { items: Vec::new(), played: Vec::new(), loop_, shuffle } } pub fn set_items(&mut self, tracks: Vec>) { let mut tracks = tracks; self.items.clear(); self.items.append(&mut tracks); } /// Inserts an item after the AddHere item pub fn add_item(&mut self, item: T, by_human: bool) { let item = QueueItemType::from_single(item); let mut i: usize = 0; self.items = self .items .iter() .enumerate() .map(|(j, item_)| { let mut item_ = item_.to_owned(); // get the index of the current AddHere item and give it to i if item_.state == QueueState::AddHere { i = j; item_.state = QueueState::NoState; } item_ }) .collect::>>(); let empty = self.items.is_empty(); if !empty { self.items.get_mut(i).expect("There should be an item at index {i}").state = QueueState::NoState; } if by_human { self.items.insert( i + if empty { 0 } else { 1 }, QueueItem { item, state: QueueState::AddHere, by_human, }, ); } else { self.items.push( QueueItem { item, state: QueueState::NoState, by_human, } ); } } /// Inserts an item after the currently playing item pub fn add_item_next(&mut self, item: T) { let item = QueueItemType::from_single(item); use QueueState::*; let empty = self.items.is_empty(); self.items.insert( if empty { 0 } else { 1 }, QueueItem { item, state: if (self.items.get(1).is_none() || !self.has_addhere() && self.items.get(1).is_some()) || empty { AddHere } else { NoState }, by_human: true, }, ) } pub fn add_multi(&mut self, items: Vec>, by_human: bool) { let mut i: usize = 0; self.items = self .items .iter() .enumerate() .map(|(j, item_)| { let mut item_ = item_.to_owned(); // get the index of the current AddHere item and give it to i if item_.state == QueueState::AddHere { i = j; item_.state = QueueState::NoState; } item_ }) .collect::>>(); let empty = self.items.is_empty(); if !empty { self.items.get_mut(i).expect("There should be an item at index {i}").state == QueueState::NoState; } let len = items.len(); for item in items.into_iter().rev() { if by_human { self.items.insert( i + if empty { 0 } else { 1 }, QueueItem { item, state: QueueState::NoState, by_human, // true }, ); } else { self.items.push( QueueItem { item, state: QueueState::NoState, by_human, // false }, ); } } self.items[i + len - if empty { 1 } else { 0 }].state = QueueState::AddHere; } /// Add multiple Items after the currently playing Item pub fn add_multi_next(&mut self, items: Vec>) { use QueueState::*; let empty = self.items.is_empty(); let add_here = (self.items.get(1).is_none() || !self.has_addhere() && self.items.get(1).is_some()) || empty; let len = items.len(); for item in items { self.items.insert( if empty { 0 } else { 1 }, QueueItem { item, state: NoState, by_human: true, }, ) } if add_here { self.items[len - if empty { 1 } else { 0 }].state = QueueState::AddHere; } } pub fn remove_item(&mut self, remove_index: usize) -> Result, QueueError> { // dbg!(/*&remove_index, self.current_index(), &index,*/ &self.items[remove_index]); if remove_index < self.items.len() { // update the state of the next item to replace the item being removed if self.items.get(remove_index + 1).is_some() { self.items[remove_index + 1].state = self.items[remove_index].state; } Ok(self.items.remove(remove_index)) } else { Err(QueueError::EmptyQueue) } } pub fn insert( &mut self, index: usize, new_item: QueueItemType, addhere: bool, ) -> Result<(), QueueError> { if self.items.get_mut(index).is_none() && index > 0 && self.items.get_mut(index - 1).is_none() { return Err(QueueError::OutOfBounds { index, len: self.items.len(), }); } if addhere { let mut new_item = QueueItem::from_item_type(new_item); for item in &mut self.items { if item.state == QueueState::AddHere { item.state = QueueState::NoState } } new_item.state = QueueState::AddHere; self.items.insert(index, new_item); } else { let new_item = QueueItem::from_item_type(new_item); self.items.insert(index, new_item); } Ok(()) } pub fn clear(&mut self) { self.items.clear(); } pub fn clear_except(&mut self, index: usize) -> Result<(), QueueError> { use QueueState::*; let empty = self.items.is_empty(); if !empty && index < self.items.len() { let i = self.items[index].clone(); self.items.retain(|item| *item == i); self.items[0].state = AddHere; } else if empty { return Err(QueueError::EmptyQueue); } else { return Err(QueueError::OutOfBounds { index, len: self.items.len(), }); } Ok(()) } pub fn clear_played(&mut self) { self.played.clear(); } pub fn clear_all(&mut self) { self.items.clear(); self.played.clear(); } pub fn move_to(&mut self, index: usize) -> Result<(), QueueError> { use QueueState::*; let empty = self.items.is_empty(); let index = if !empty { index } else { return Err(QueueError::EmptyQueue); }; if !empty && dbg!(index < self.items.len()) { let to_item = self.items[index].clone(); if let QueueItemType::Multi(_) = to_item.item { unimplemented!(); //TODO: Add logic for multi items } loop { let empty = self.items.is_empty(); let item = self.items[0].item.to_owned(); if item != to_item.item && !empty { if self.items[0].state == AddHere && self.items.get(1).is_some() { self.items[1].state = AddHere; } let item = self.items.remove(0); self.played.push(item); // dbg!(&to_item.item, &self.items[ind].item); } else if empty { return Err(QueueError::EmptyQueue); } else { break; } } } else { return Err(QueueError::EmptyQueue); } Ok(()) } pub fn swap(&mut self, a: usize, b: usize) { self.items.swap(a, b) } pub fn move_item(&mut self, from: usize, to: usize) { let item = self.items[from].to_owned(); if from != to { self.items.remove(from); } self.items.insert(to, item); } #[allow(clippy::should_implement_trait)] pub fn next(&mut self) -> Result<&QueueItem, QueueError> { if self.items.is_empty() { if self.loop_ { unimplemented!() // TODO: add function to loop the queue } else { return Err(QueueError::EmptyQueue); } } if self.items[0].state == QueueState::AddHere || !self.has_addhere() { if let QueueItemType::Multi(_) = self.items[0].item { unimplemented!(); // TODO: Handle Multi items here? } self.items[0].state = QueueState::NoState; if self.items.get(1).is_some() { self.items[1].state = QueueState::AddHere; } } let item = self.items.remove(0); self.played.push(item); if self.items.is_empty() { Err(QueueError::NoNext) } else { Ok(&self.items[0]) } } pub fn prev(&mut self) -> Result<&QueueItem, QueueError> { if let Some(item) = self.played.pop() { if item.state == QueueState::First && self.loop_ { todo!() } if let QueueItemType::Multi(_) = self.items[0].item { unimplemented!(); // TODO: Handle Multi items here? } if let QueueItemType::Multi(_) = item.item { unimplemented!(); // TODO: Handle Multi items here? } self.items.insert(0, item); Ok(&self.items[0]) } else { Err(QueueError::EmptyPlayed) } } pub fn current(&self) -> Result<&QueueItem, QueueError> { if !self.items.is_empty() { if let QueueItemType::Multi(_) = self.items[0].item { unimplemented!(); // TODO: Handle Multi items here? } Ok(&self.items[0]) } else { Err(QueueError::EmptyQueue) } } pub fn check_played(&mut self, limit: usize) { while self.played.len() > limit { self.played.remove(0); } } } use thiserror::Error; #[derive(Error, Debug, PartialEq, Eq, PartialOrd, Clone)] pub enum QueueError { #[error("Index out of bounds! Index {index} is over len {len}")] OutOfBounds { index: usize, len: usize }, #[error("The Queue is empty!")] EmptyQueue, #[error("There are no past played songs!")] EmptyPlayed, #[error("There is no item after this in the Queue")] NoNext, }