Removed error mod and all Location generics and trait

This commit is contained in:
MrDulfin 2024-07-07 19:08:51 -04:00
parent c41044f53f
commit 8b0e77cfca
3 changed files with 35 additions and 51 deletions

2
Cargo.lock generated
View file

@ -4,7 +4,7 @@ version = 3
[[package]]
name = "kushi"
version = "0.1.1"
version = "0.1.2"
dependencies = [
"thiserror",
]

View file

@ -1,13 +0,0 @@
use thiserror::Error;
#[derive(Error, Debug)]
pub enum QueueError {
#[error("Index out of bounds! Index {index} is over len {len}")]
OutOfBounds { index: usize, len: usize },
#[error("The Queue is empty!")]
EmptyQueue,
#[error("There are no past played songs!")]
EmptyPlayed,
#[error("There is no item after this in the Queue")]
NoNext,
}

View file

@ -1,12 +1,5 @@
use std::fmt::Debug;
use error::QueueError;
pub mod error;
pub trait Location {}
#[derive(Debug, PartialEq, Clone, Copy)]
pub enum QueueState {
Played,
@ -20,11 +13,9 @@ pub enum QueueState {
pub struct QueueItem<
T: Debug + Clone + PartialEq, // T: The Singular Item Type
U: Debug + PartialEq + Clone + IntoIterator, // U: an Iterator
L: Debug + PartialEq + Clone + Copy + Location // L: The Location Type. Optional but maybe useful
> {
pub item: QueueItemType<T, U>,
pub state: QueueState,
pub source: Option<L>,
pub by_human: bool,
}
@ -55,14 +46,12 @@ impl<
impl<
T: Debug + Clone + PartialEq,
U: Debug + PartialEq + Clone + IntoIterator,
L: Debug + PartialEq + Clone + Copy + Location
>
QueueItem<T, U, L> {
pub fn from_item_type(item: QueueItemType<T, U>, source: Option<L>) -> Self {
QueueItem<T, U> {
pub fn from_item_type(item: QueueItemType<T, U>) -> Self {
QueueItem {
item,
state: QueueState::NoState,
source,
by_human: false,
}
}
@ -72,10 +61,9 @@ QueueItem<T, U, L> {
pub struct Queue<
T: Debug + Clone + PartialEq, // T: The Singular Item Type
U: Debug + PartialEq + Clone + IntoIterator, // U: The Multi-Item Type. Needs to be tracked as multiple items
L: Debug + PartialEq + Clone + Copy + Location // L: The Location Type. Optional but maybe useful
> {
pub items: Vec<QueueItem<T, U, L>>,
pub played: Vec<QueueItem<T, U, L>>,
pub items: Vec<QueueItem<T, U>>,
pub played: Vec<QueueItem<T, U>>,
pub loop_: bool,
pub shuffle: Option<Vec<usize>>,
}
@ -84,8 +72,7 @@ pub struct Queue<
impl<
T: Debug + Clone + PartialEq,
U: Debug + PartialEq + Clone + IntoIterator,
L: Debug + PartialEq + Clone + Copy + Location
> Queue<T, U, L> {
> Queue<T, U> {
fn has_addhere(&self) -> bool {
for item in &self.items {
if item.state == QueueState::AddHere {
@ -115,14 +102,14 @@ impl<
}
}
pub fn set_items(&mut self, tracks: Vec<QueueItem<T, U, L>>) {
pub fn set_items(&mut self, tracks: Vec<QueueItem<T, U>>) {
let mut tracks = tracks;
self.items.clear();
self.items.append(&mut tracks);
}
/// Inserts an item after the AddHere item
pub fn add_item(&mut self, item: T, source: Option<L>, by_human: bool) {
pub fn add_item(&mut self, item: T, by_human: bool) {
let item = QueueItemType::from_single(item);
let mut i: usize = 0;
@ -139,21 +126,20 @@ impl<
}
item_
})
.collect::<Vec<QueueItem<T, U, L>>>();
.collect::<Vec<QueueItem<T, U>>>();
self.items.insert(
i + if self.items.is_empty() { 0 } else { 1 },
QueueItem {
item,
state: QueueState::AddHere,
source,
by_human,
},
);
}
/// Inserts an item after the currently playing item
pub fn add_item_next(&mut self, item: T, source: Option<L>) {
pub fn add_item_next(&mut self, item: T) {
let item = QueueItemType::from_single(item);
use QueueState::*;
let empty = self.items.is_empty();
@ -170,13 +156,12 @@ impl<
} else {
NoState
},
source,
by_human: true,
},
)
}
pub fn add_multi(&mut self, items: Vec<QueueItemType<T, U>>, source: Option<L>, by_human: bool) {
pub fn add_multi(&mut self, items: Vec<QueueItemType<T, U>>, by_human: bool) {
let mut i: usize = 0;
self.items = self
@ -192,7 +177,7 @@ impl<
}
item_
})
.collect::<Vec<QueueItem<T, U, L>>>();
.collect::<Vec<QueueItem<T, U>>>();
let empty = self.items.is_empty();
@ -203,7 +188,6 @@ impl<
QueueItem {
item,
state: QueueState::NoState,
source,
by_human,
},
);
@ -212,7 +196,7 @@ impl<
}
/// Add multiple Items after the currently playing Item
pub fn add_multi_next(&mut self, items: Vec<QueueItemType<T, U>>, source: Option<L>) {
pub fn add_multi_next(&mut self, items: Vec<QueueItemType<T, U>>) {
use QueueState::*;
let empty = self.items.is_empty();
@ -228,7 +212,6 @@ impl<
QueueItem {
item,
state: NoState,
source,
by_human: true,
},
)
@ -239,7 +222,7 @@ impl<
}
}
pub fn remove_item(&mut self, remove_index: usize) -> Result<QueueItem<T, U, L>, QueueError> {
pub fn remove_item(&mut self, remove_index: usize) -> Result<QueueItem<T, U>, QueueError> {
// dbg!(/*&remove_index, self.current_index(), &index,*/ &self.items[remove_index]);
if remove_index < self.items.len() {
@ -257,7 +240,6 @@ impl<
&mut self,
index: usize,
new_item: QueueItemType<T, U>,
source: Option<L>,
addhere: bool,
) -> Result<(), QueueError> {
if self.items.get_mut(index).is_none()
@ -270,7 +252,7 @@ impl<
});
}
if addhere {
let mut new_item = QueueItem::from_item_type(new_item, source);
let mut new_item = QueueItem::from_item_type(new_item);
for item in &mut self.items {
if item.state == QueueState::AddHere {
item.state = QueueState::NoState
@ -279,7 +261,7 @@ impl<
new_item.state = QueueState::AddHere;
self.items.insert(index, new_item);
} else {
let new_item = QueueItem::from_item_type(new_item, source);
let new_item = QueueItem::from_item_type(new_item);
self.items.insert(index, new_item);
}
Ok(())
@ -374,7 +356,7 @@ impl<
}
#[allow(clippy::should_implement_trait)]
pub fn next(&mut self) -> Result<&QueueItem<T, U, L>, QueueError> {
pub fn next(&mut self) -> Result<&QueueItem<T, U>, QueueError> {
if self.items.is_empty() {
if self.loop_ {
unimplemented!() // TODO: add function to loop the queue
@ -403,7 +385,7 @@ impl<
}
}
pub fn prev(&mut self) -> Result<&QueueItem<T, U, L>, QueueError> {
pub fn prev(&mut self) -> Result<&QueueItem<T, U>, QueueError> {
if let Some(item) = self.played.pop() {
if item.state == QueueState::First && self.loop_ {
todo!()
@ -422,7 +404,7 @@ impl<
}
}
pub fn current(&self) -> Result<&QueueItem<T, U, L>, QueueError> {
pub fn current(&self) -> Result<&QueueItem<T, U>, QueueError> {
if !self.items.is_empty() {
if let QueueItemType::Multi(_) = self.items[0].item {
unimplemented!(); // TODO: Handle Multi items here?
@ -439,3 +421,18 @@ impl<
}
}
}
use thiserror::Error;
#[derive(Error, Debug)]
pub enum QueueError {
#[error("Index out of bounds! Index {index} is over len {len}")]
OutOfBounds { index: usize, len: usize },
#[error("The Queue is empty!")]
EmptyQueue,
#[error("There are no past played songs!")]
EmptyPlayed,
#[error("There is no item after this in the Queue")]
NoNext,
}